Resident Evil Box Art, 360 version
First Glance:
It’s the latest entry in the Resident Evil franchise. Unless you’ve been hiding under a rock for the past 15 years, that’s ’nuff said.
The Short Story:
Capcom hits it big with the latest Resident Evil 5. Great graphics, creepy music, grisly scenery, and all of the puzzle solving, zombie shooting goodness you’ve come to expect from the series.
The Score:
High replay value and the new online play allowing you to team up with a friend against a horde of creepies scores RE5 a few points. Unfortunately, a control scheme that you have to relearn after extended absences combined with the sheer amount of story and playtime possible have us deducting a few. It scores a 3 on our scale but it’s a very fond 3.
Body of review:
I’m a long time fan of the Resident Evil series. I played every version I could get my hands on, read some of the books, and yes, sadly, watched all of the movies. I know some of the characters from the franchise better than I know some of my extended family. One day that will earn me a place in the Hall of Geek.
Much of the feel of the old entries is here. The distinct lack of ammo you’ll have in early stages and the horror in the pit of your gut when you hear that hollow click when the chambers empty will all seem very familiar. Then there’s the fact that the zombies are considerably faster in this “episode” and the backtracking through rooms and hallways to give yourself some space to land a headshot just ends with you stuck in a dead end with a bunch of hungry zombies.
In my pocket, there's a whole thing of Tic-Tacs.
The newer melee moves from Resident Evil 4 are back; head stomps, chest stomps, kicks, punches, and a really big knife help you feel a bit tougher when the baddies are gnawing on your ankles. Chris and Sheva can line up melee combos if you pay attention to the onscreen indicators allowing the two of them to hold their own in close quarters.
The single player mode may seem tough at first but you’ll soon notice something… Sheva isn’t a wimp. She’ll go toe to toe with the zombies, she’ll come to your aid when you’re getting your butt kicked, and she’ll heal you if she has any first aid goodies. You’ll notice a distinct lack of her cowering in a corner or running away to hide when the ghoulies round the corner. It makes for a much more interesting game.
There will be times when you’ll have to decide if you want her to run across a seemingly empty courtyard while you hold the door open while other times will see you giving her an assist across the alley from one rooftop to another and then providing covering fire. But keeping her close is always preferred since she can be the one to quickly turn the tide of a battle when you hear that “click” indicating you just burned through a clip of ammo trying to take down one baddie.
Sometimes it's best to administer innoculations from long range.
As is usual with the series, there’s a lot of game here. Linear levels make for relatively quick progression but going as fast as you can means missing out on goodies. There’s treasures you can find to sell for gold which allows you to buy bigger and better gear for your team and upgrades that you can buy for your weapons as you get them.
Fans of the series will recognize the upgrade process from RE4. And long gone are the days of the “inventory juggle”. You get nine slots on each character and for better or worse, you’ll find them quickly filled. On the plus side, guns will fit in one slot no matter how big they are. On the negative, ammo takes up one slot no matter how little of it you have and will only stack in the one slot to a certain point. Having more than 50 handgun ammo, for instance, means a second slot is required. Same goes for healing goodies, one goodie, one slot. I almost miss the inventory juggle in some ways. I was really good at squeezing every extra slot out of my backpack.
Replay value is high. Once a level is completed, you can go back in immediately to try and run it faster, gather more gear, or just straight up play a bit you really liked over again. Items, weapons, gold, and treasures are saved at the end of each level so if you pay attention and take the time to run through a level again, you can stock up on useful items while increasing your score on that particular level.
Sadly, the length of the game may find some shaking their heads. Online play allows you to team up which does add a social aspect to the game and allows for some quick matches. You’d be hard pressed to find a better game on the market if you’re a fan of the series but the overall time investment and non-intuitive controls make RE5 a shaky choice at best for the Busy Gamer.
Now if Capcom would just let us aim and move at the same time…
Gritskrieg – End of Line