Posts Tagged ‘DOTA 2’

New games could monitor your arousal level

Thursday, March 3rd, 2011

Excited yet?

(Kotaku) – Half-Life and Left 4 Dead developer Valve has been toying with new ways to use biofeedback – heart rate, facial expressions, eye-tracking, levels of physical arousal – for years. What does that mean for the future of people who like Valve video games? How about controlling games with your eyes?

Valve’s Mike Ambinder talked about the sundry ways the company is experimenting with incorporating user biofeedback at GDC today. Currently, that includes prototype versions of Left 4 Dead 2 with an “AI Director” that responds to your arousal levels, modifying how it distributes health items, zombie hordes and Special Infected based on “player trauma.”

It also includes a build of top-down shooter Alien Swarm that alters the game’s timer in response to stress and a version of Portal 2 that decoupled aiming a cross-hair and viewing the game world.

Ambinder showed a demo of a Left 4 Dead 2 player connected to a biofeedback measurement device, a custom piece of hardware designed to detect skin conductance response. An in-game graph displayed levels of arousal from the player as he fought a series of Special Infected zombies, trying to refill a generator with gas cans. The player’s stress levels steadily increased as he was attacked, until ultimately he peaked during a Tank battle. A post-gameplay graph showed spikes in player trauma levels, tied to game events: Smoker attack, Charger battle, game-ending Hunter pounce.

A Left 4 Dead 2 prototype used player biofeedback in another capacity, showing a teammates’ arousal levels above their health bar to illustrate how other Survivors were responding to in-game trauma.

Ambinder said that data was entertaining to watch during competitive play in the upcoming (Defense of the Ancients) DOTA 2. This, he said, was “the most enjoyable thing we’ve done so far” with biofeedback. Players who saw their opponents’ sense of arousal spike would “go crazy” with delight.

“It’s great to watch people suffer because of your actions,” he said.

[Full article at Kotaku.com]










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