Posts Tagged ‘E3’

Ready to play Doctor?

Monday, June 8th, 2009
Maybe this time it's Lupus.

Maybe this time it's Lupus.

Looks like House is getting his own game for the PC, Nintendo Wii, and DS in time for the holidays. Legacy Interactive has a history of detective adventure games such as Emergency Room: Code Red.

The game slated for December 2009 (Wii to arrive next year) is to consist of five cases for House and his team to solve, which will involve actual medical procedures, as well as questioning patients, and breaking into their houses (just like on tv).

There wasn’t a whole lot more expressed about the game other than there will be ‘actor voice over stand ins’, but were actually matched up really well.


“Brutal Legend” temporarily axed.

Monday, June 8th, 2009
Brutal Legend's tour stops here.

Brutal Legend's tour stops here.

Now that E3 is over, we all wait around to see the exciting titles that were demoed at last week’s Electronic Entertainment Expo. One title that is now been put on hold is Double Fine’s “Brutal Legend”. The game, starring the voice and bad assitude of Jack Black, WAS set for an October launch, which publisher Electronic Arts promoted heavily at the show. They even dedicated a portion of its press conference to the game and plastered a massive Brutal Legend banner over the front of the Los Angeles Convention Center’s South Hall.

Here comes the fun part…Activision is looking to halt the release of Brutal Legend with claims that they still have the rights to release the game, even though the game was among a slew of titles dropped by the publisher last year in the wake of its merger with Vivendi Games. Associated Press reports that publisher Tony Hawk filed suit against Double Fine in a Santa Monica court friday to prevent the game’s release. Whoopsie?

Activision has already threatened such a move in February in Variety magazine. EA told Variety, “We doubt that Activision would try to sue. That would be like a husband abandoning his family and then suing after his wife meets a better looking guy.”

Sorry Jack, looks like we won’t be seeing you until 2010.


-BG Crew

Project Natal : A video look see.

Sunday, June 7th, 2009

“Bam” Tsunoda talks about Microsoft’s Project Natal from E3. This is a really good video showing some of the possibilites of the new motion controller, including full body interactive games (Hmm?) and facial recognition for logging in with your avatar. As we see our XboX 360 will be getting smarter indeed. (No, it is not a tumah).


-BG Crew

PS3 to get Take-Two’s next GTA ‘type’ game, AGENT.

Friday, June 5th, 2009
Xbox is S.O.L. on this one.

Xbox is S.O.L. on this one.

(Gamestop) – Unlike past years, this year’s E3 Sony Press Conference saw the platform holder’s cup runneth over. Besides the PSP Go, native PSP video store, and new motion-sensing technology, the company showed off a series of high-profile exclusives, including MAG, God of War III, Uncharted 2, The Last Guardian, and Metal Gear Solid: Peace Walker.

Ironically, the event dedicated only a few moments to a title which has the potential to be one of the biggest PS3 exclusives ever, Agent. The game is the mystery title announced in 2007 by Rockstar North, developer of the Grand Theft Auto series. Ben Feder, president of Rockstar parent Take-Two Interactive, believes the game could achieve the same level of success, given its development is being overseen by Rockstar North founders Sam and Dan Houser.

“We think this has the potential to be yet another great Rockstar North franchise title….It’s the Houser Brothers and Rockstar North. It’s the A team working on an AAA title. I think the subject matter, the characters, the story, the environment, the background–all the elements are there. It’s such a rich environment to play in.”

Speaking with GameSpot on the Electronic Entertainment Expo show floor, Feder explained the decision to develop the game solely for Sony’s console. “The trade-offs a publisher will typically make is, if you’re platform-agnostic, you get a larger installed base,” he said. “You’re platform exclusive when you get the right kind of support from first parties.”

[Read the full article over here at]

Xbox Live: New ways to spend your Microsoft Points

Thursday, June 4th, 2009


Microsoft recently announced a list of new Xbox Live services during its E3 2009 press conference, with some changes that will be implemented soon to the marketplace itself.

A new feature called ‘Games on Demand’ will allow Xbox 360 owners buy and download full games to their consoles using a credit or debit card, as well as Microsoft points. The service will launch with a catalogue of more than 30 titles, including Mass Effect, BioShock, Assassin’s Creed, Lego Star Wars: The Complete Saga, and Sonic the Hedgehog.

The best part of ‘Games on Demand’ is that the games you download (around 6GBs per game) will remain playable on any Xbox 360 that can log in to the account on which the purchase was made. If your 360 gets damaged, misplaced or stolen (eek), players can re-download their purchases again on any machine at any time free of charge. This also means if you soak up all of your hard drive space, you can simpy delete the downloaded games and re-download them at another time, also free of charge.

Microsoft is also sprucing up the new Avatar Marketplace, which will let 360 owners purchase clothing and interactive props for their avatars (we saw this one coming, now we have more virtual shopping capability). There is a whole range that has been specifically designed with game content, including Halo, Fable II, and Gears of War 2, as well as third-party content, such as Splinter Cell. You will be able to purchase T-shirts and caps with logos, as well as props relating to the games. And guess what, you can bet Microsoft will be working with real clothing labels to design avatar outfits that fit fashion trends. The cost of these items is rumored to be about 80 Microsoft points ($1) for a T-shirt and 320 points ($4) for an interactive prop.


-BG Crew

Put your finger in this. We dare you.

Wednesday, June 3rd, 2009

We have no idea what this does.

Nintendo released yesterday that it was adding the ‘Wii Vitality Sensor’ to a list of things one can plug into their Wii Remote. This was said to expand the ‘the appeal’ of video games.

Nintendo says “it will sense a user’s pulse and a number of other signals being transmitted by their bodies, and will then provide information to the users about the body’s inner world.”

Sounds a bit out there, but could create some innovative titles like “lets see how high we can get our heart rate”, or “how long can I hold my breath”.

Maybe it will be used to transmit marketing data through Wiiware to see what games are exciting us, or games that make our blood pressure rise, or legal data for those who are killing over on their Wii Fit. Hah, or something like that.


Forza Motorsport 3 grabbed our pole position.

Tuesday, June 2nd, 2009

This G4 video from E3 of Turn 10′s next installment of Forza Motorsport 3 looks freaking amazing. New features include highly detailed custom ‘airbrush’ painting (for those creative souls), video uploading, video creating, more car damage (I see flips and end over ends woot!), behind the dash in car view, over 400 cars from 50 manufacturers. Sweet, fast and candy colored. Just like we like our women. Uh, huh? Oh. /dash

-BG Crew

Get Back E3, it’s Rock Band ‘Beatles’

Tuesday, June 2nd, 2009


DENVER (Billboard) – The surviving members of the Beatles unveiled new details about their upcoming “Rock Band” videogame at the E3 videogame conference in Los Angeles.

Joined by Beatles widows Yoko Ono Lennon and Olivia Harrison, Paul McCartney and Ringo Starr disclosed 10 of the 45 songs expected in “The Beatles: Rock Band” when it comes out September 9.

The tracks are “I Saw Her Standing There,” “I Want To Hold Your Hand,” “I Feel Fine,” “Taxman,” “Day Tripper,” “Back in the USSR,” “I Am the Walrus,” “Octopus’s Garden,” “Here Comes The Sun” and “Get Back.”

Additionally, they said the entire “Abbey Road” album will be available for purchase and download, as will other tracks from the band’s catalog, after the game’s release, and “All You Need Is Love” will be released exclusively for Xbox 360 users as a downloadable song the day the game hits retail shelves. The proceeds of the single will be donated to Doctors Without Boarders.

Venues where the Beatles played will be re-created for the game, including the Cavern Club in Liverpool (where they got their start), “The Ed Sullivan Show,” Shea Stadium and the Budokan in Japan.

The game also will take fans into the studio experience after the band stopped touring through “artistic visual expressions known as Dreamscapes, intended to transport players to the imaginative environments that capture the essence of the Beatles’ genre-busting musical and fashion transformations during their later years,” according to the release.

From a gameplay perspective, the release will break from existing music-based games that allow for only one singer, and add three-part vocal harmonies. Content also will include previously unreleased recordings of the bandmates talking between takes during studio sessions recorded at Abbey Road.

A demo version of the game is available for attendees of the E3 conference to play.

Project Natal – Motion to Kill (the competition)

Monday, June 1st, 2009


(Mirror.Co.Uk) – Thought the Wii was the cutting edge of motion gaming? Think again. Microsoft just showed off a new technology called Project Natal that simply blows the Wii out of the water.

Natal’s motion control lets gamers take control of titles using their entire body. There’s simply no controller, you just walk up to the console and start playing. Movements are captured and understood, as are faces, expressions and voices. Natal can even recognise objects. Read on to see why this is the future of gaming, and should have Nintendo and Sony very, very scared.

Project Natal was introduced not just by Microsoft bigwigs, but by movie legend Stephen Spielberg and gaming supremo Peter Molyneux. That’s because it has the power to turn games into a true mass entertainment medium.

“Everybody loves movies, but the vast majority are too intimidated to pick up a controller,” explained Spielberg. “Despite the size of the industry 60% of households do not own a videogame console. The only way to bring interactive entertainment to everybody is to make the technology invisible.”

That’s exactly what Natal does. Sitting underneath the TV and containing cameras and microphones, the device can see you, and hear what you say. It recognises movements in 3D, and is smart enough to follow you around the room, tell the difference between you and other people on the sofa, and be controlled using anything from a fist to a fingertip.

Spielberg also let slip that he was only shown the Natal technology two months ago. This is seriously fresh, but that doesn’t mean it’s pie in the sky. Microsoft is showing the technology in action at E3, and we’ll be there for a play ourselves.

Development kits are also arriving with game makers today. So will you need a new Xbox to use Natal? Not at all. Microsoft says “Natal will work with every Xbox 360 we’ve sold and every xbox in the future. We can leap into the future of interactive entertainment without launching a new console.”

[Full article here]

Ninja’d by B. Holcomb. He works 26 hrs a day.

PSP Go or PSP 3000? Sony says both to launch.

Sunday, May 31st, 2009


(Gamespot) – As had been widely rumored, the PSP Go will have a sliding form factor like the Mylo, Sony’s ill-fated Internet communicator device. The new handheld (which does not sport a second thumbstick) is shown several times in a video, which features Qore host Veronica Belmont and John Koller, director of hardware marketing at Sony Computer Entertainment America.

According to Koller, the main differences between the PSP Go and the PSP-3000 are “on-board memory, the flash memory, and 16 gigs of space. There’s Bluetooth on board as well, so you can use a Bluetooth headset, and you can actually tether it to your cell phone as well. But ultimately, it’s the portability. Since you can bring all that content with you in a smaller form factor, you’ve got the most immersive games to play, and now you’ve got a smaller unit to do it with.”

Koller also said the emphasis will be on downloadable games. “Little Big Planet, Jak & Daxter, and even a new Metal Gear Solid will be available. So will all the first-run movies you can rent or buy on the PlayStation Network. So you can bring so much content over with you and fill up that 16 gig of flash memory.” The new MGS PSP game was previously hinted at in a Web post by the Japanese arm of the 7/11 convenience store chain.

Koller also appears to reveal that the long lost PSP Gran Turismo Mobile game (first shown off in 2004) will resurface at next week’s expo. “There are games like Gran Turismo being announced at E3,” said the executive.

Host Belmont then asks, “So since it’s called the PSP Go, I would image it will work with Remote Play as well.” Koller responds with the following blanket statement: “Integration with the PS3 is very important, and it works just like the PSP-3000. A lot of people like to be able to take their PS3 content with them on the go.”

As for the PSP Go supplanting its predecessor, Koller said flatly: “It won’t replace the PSP-3000. We’re going to keep them both on the market.” Koller did not mention a price, release date, or whether or not it would have a touchscreen when closed. Sony Computer Entertainment America reps had not responded to requests for comment as of press time.

A second video from Qore shows the PSP Go in even greater detail, and also reveals its logo. The handheld will have a 3.8 inch screen (versus the PSP-3000′s 4.3-inch screen) and will be 43 percent lighter than the original, and will have “all digital content,” according to Koller. “The UMD drive goes away…and it has a Memory Stick Micro, so you can add memory to it if you like…It will be something the digitally savvy consumer can really enjoy,” he explains, before revealing some new PSP games will be download-only.