Posts Tagged ‘Mass Effect’

The Top 5 Games Gritskrieg shouldn’t be allowed to play… Ever.

Monday, August 31st, 2009

It’s an understatement to say that I love games. It would be more to the point to say that I *live* games. I love the storylines, the graphics, the gameplay and each game comes with its own unique “flavor” which may or may not keep me coming back for more. And then there are those games which appeal to some portion of my psyche and latch onto me, refusing to release me from its diabolical grip. These are the games I love to play but shouldn’t be allowed to play.

The list below comprises some of the most insidious games I’ve played in the recent past. Each one has its own draw and while I am not telling anyone to avoid these games, I am advising caution… Because if you’re anything like me, they’ll consume large portions of your free time without you realizing it until you glance up at the clock and realize you’ve been playing for the last four hours straight. Which may explain why your bladder is hurting and you’re starving.

When I play these games, I find myself bargaining with the clock. I only need three hours of sleep, right? I can catch a later movie. My friends won’t be that mad if I show up a little late. I can always get a haircut tomorrow. And that’s why I avoid some games like the plague. Not because I don’t like them but because I know beyond a shadow of a doubt that once I play that first little bit, I’m going to be in for the long haul.

So, for better or worse, here is my list of five games which I should not be allowed to play in reverse order.

What do you do after you collect all the bobbleheads in Fallout 3?

What do you do after you collect all the bobbleheads in Fallout 3?

#5 Fallout 3 – I’ve beat this game. I’ve bought and played through every expansion. I’ve even collected every single bobblehead. There shouldn’t be anything left to do and yet somehow, magically, I find things to do. Most recently I have begun decorating my home in the Wastelands. And no, I don’t mean buying one of the schemes. I’m talking about wandering the wastes looking for things that will look good on my bookshelf. I have become a post-apocalyptic interior designer. I find something I like, I take it home, I drop it from my inventory and then meticulously place it somewhere in my home. And because I have to have things set up a certain way, I may decide I need another of whatever it is I just used in my home and so back out into the wastelands I go. And every time I head out for more decorations, I find another portion of the map I haven’t fully explored, another quest I haven’t done, another *something* to keep me playing “just another 30 minutes”. (more…)

Mass Effect’s new DLC this week “Pinnacle Station”

Wednesday, August 26th, 2009


BioWare’s Pinnacle Station DLC for Mass Effect landed this week on Xbox Live. According to the DLC’s online description, Pinnacle Station will force you to “test the limits of your combat prowess aboard a remote, top-secret Alliance space station,” battling through 13 new “combat scenarios,” and adding 2 to 3 hours of play time to the soon-to-be-sequeled space opera.

Mass Effect has always been a hit with us at the office here at (we’ve all got several playthroughs), and we were excited to see this surprise new content, with very little notice and only dabs of rumors here and there.

And of course to make me want to spend a few more microsoft points, along with the announcment of the DLC comes a mess of new fashionable Avatar items to play dress up with. Helmets, armor suits and even T-Shirts are availible for purchase online via yet more microtransactions (heil Microsoft).

We hope to jump alittle deeper into Mass Effect 2 next week at the Bioware exhibit in Seattle Washington at the Penny Arcade Expo Sept 4-6, and get some good hands on reports and such to share back with you, so stay tuned!

-BG Crew


Thursday, July 23rd, 2009


Sci-Fi Comic Prequel Bridges Heroic conclusion of Mass Effect and Mysterious Beginning of Mass Effect 2

(Press Release) – BioWare™, a studio of Electronic Arts Inc. and Dark Horse Comics today announced a new comic book series based on Mass Effect™, the blockbuster sci-fi action videogame that rated the #1 Xbox 360™ game of all time. In Mass Effect: Redemption, the story takes readers through the treacherous events leading up to Mass Effect 2 which opens with galactic hero Commander Shepard having mysteriously gone missing and left to fight for survival. What unfolds next will expose readers to new locations, aliens and extended storyline in the Mass Effect universe. Mass Effect: Redemption is scheduled to launch in January 6, 2010.

The Mass Effect: Redemption story is written by Lead Writer Mac Walters at BioWare. Walters is the script writer behind Mass Effect 2. He brings unique insight to the Mass Effect comic and nuance of the world within. The comic is scripted by John Jackson Miller (Star Wars Knights of the Old Republic, The Invincible Iron Man) and drawn by Omar Francia (Star Wars Legacy). This first four-part series explores the exotic and dangerous future Milky Way of Mass Effect, revealing previously unseen locations, aliens, and enemies of this rich science fiction landscape.

Mac Walters and Omar Francia will be autographing a Comic-con exclusive Mass Effect signing card at the Dark Horse booth (#2615) on July 24th at 4:00pm – 5:00pm at Comic-Con International 2009 in San Diego, CA.

“Fans of Mass Effect are going to be pleasantly shocked by the events in these comics,” says Mac Walters. “We worked very closely with Dark Horse to make sure this story was built in to the Mass Effect 2 arc, right from the ground up. Reading the series won’t just add to your experience of the universe, it will change the way you look at Mass Effect 2… and beyond.”

“Those familiar with Mass Effect are aware that it offers one of the deepest and most compelling universes in the history of space adventure,” says Dark Horse President and Publisher Mike Richardson. “We have a long history of successfully adapting properties such as Aliens, Star Wars, and Serenity into comics, and we feel that Mass Effect has tremendous potential with regard to graphic storytelling.”

The narrative in Mass Effect: Redemption picks up just as Commander Shepard disappears and is left without the support of the crew on the Normandy in the lawless Terminus Systems. Shepard must fight for survival, and will be assisted by close companion, Dr. Liara T’Soni, to come home alive. This story is sure to be a must-read for fans looking to fill the gap between the first and second game.

Mass Effect: Redemption issue 1 hits comic shop shelves in January 6, 2010.

Mass Effect 2 is scheduled for release on Xbox 360 and PC in early 2010. Follow us on Twitter at: For more information about BioWare please visit

Mass Effect 2 trailer

Monday, May 18th, 2009

We are thoroughly impressed with the Mass Effect 2 Trailer and inside info from GameSpot via E3. Bioware’s follow up is slated to release in the first quarter of 2010 and claims to have an improved combat system (which was already damn sweet from the get go), reskinned models and aliens, new alien races and the incorperation of your game saves from your Mass Effect Episode 1. This means that characters you killed off, or let live will effect the plot of your new sci fi immersion storyline.

This is quite the thrilling insight, being that we loved the game here at BusyGamer so much, even though this series is definitely not tailored for the BusyGamer lifestyle. It will swallow your soul. Who knows, maybe Mass Effect 2 will be more gentile in that area.

We’ll keep on top of this new title for sure.

Mass Effect 2 trailer arrives, don’t fear the Reavers!

Tuesday, February 24th, 2009

(Gamespot) – Over the weekend, Mass Effect fans got their first look at Mass Effect 2, the follow-up to BioWare’s critically acclaimed sci-fi role-playing game. Clocking in at just over 1 minute, the first teaser trailer features data from the military record of Commander Shepard, the original game’s protagonist, superimposed over shots of his or her armor. (The customizable character can be either gender.) At the trailer’s end, the record says Shepard is, in fact, deceased, and the camera pans up to show that his armor is being worn by a Geth, the Cylon-like robot race, which is the game’s go-to enemy.

With its implication that the original game’s protagonist is dead, the Mass Effect 2 teaser trailer appears to quash rumors that saved games from the first Mass Effect could be carried over to the sequel. However, on the official Mass Effect forums, BioWare community coordinator Chris Priestly urged players of the original to keep their saved games. On the same thread, two other BioWare developers issued similar statements, though none of the three said exactly what Mass Effect 2 would do with the data.

Of course, with Mass Effect having been released on the Xbox 360 and PC, only those two platforms will be able to use saved original games. Currently, Electronic Arts is planning to publish Mass Effect 2 during the first quarter of 2010.The title is being officially designated as “multiplatform,” with no specific consoles yet mentioned.

This title, in addition to Bioware’s awesome ability to create a fanatical full submersive sci-fi game, will be one of BusyGamer’s most anticipated releases of 2010. It’s will most likely, as it’s predecessor – devour what ample spare time you do have of course, so save up your sick days now. – BG Crew

Mass Effect

Thursday, June 12th, 2008
Mass Effect - Busy Gamer Score 1

Mass Effect - Busy Gamer Score 1

First Glance:
Explore the galaxy and meet strange new races. After meeting them, kill them or…have sex with them? Gee, thanks YouTube.

The Short Story:
This is a fantastic game. There’s a huge universe to explore as well as a fantastic storyline and character development. From the well performed voice acting to thegorgeous graphics and excellent sound track, this game has a lot to offer. There’s just one problem… It’s too much for the Busy Gamer. Granted, you can beat the main “quest line” in a relatively short period but that would be the same as buying a ticket to a fantastic movie and then sitting outside the theater to read the CliffsNotes.

The Score:
I knew I was going to come across a game like this soon enough and here it is. The sheer amount of content this game has to offer and the amount of time it takes to fully explore the Universe rates it a 1 on the Busy Gamer review scale.

Body of review:
Mass Effect is the type of game that is hard to walk away from even after a lengthy play session which is precisely why it scores so low on our scale. Throw in a clunky mission tracking system that makes it difficult to find all but the main missions after lengthy absences and you have the makings of a frustrating experience for the Busy Gamer. Even the shortest breaks from the game can be detrimental as the only means to determine what system you are in is to be aboard your ship and use the Galaxy Map to pinpoint your location. This isn’t very helpful if you last saved while on
a planet or within a structure.

The mission tracking system isn’t the only hazard the Busy Gamer will face. There’s also an inventory management system that makes life difficult when trying to determine which items to keep, sell, or salvage for the all powerful Omni-gel you need throughout the game. The game also comes with a rather steep time investment if you’re going to do more than play through the main story line. Weighing
in at forty plus hours to complete side missions, allow the characters in your party to fully emerge as individuals, and explore the Galaxy, it’s just too much for the Busy Gamer.

This is not to say that there isn’t a fantastic game here because there is. The voice acting is performed admirably by actors such as Seth Green, Marina Sirtis, and Lance Henrikson just to name a few. The landscapes are appropriately alien and just as appropriately beautiful. You’ll find yourself admiring aspects of the different environments you explore without even realizing it. And the character models are easily some of the best I have ever seen.

The story line is well written and will keep you wondering what is going to happen next. And it is that aspect of the game that makes it so hard to put down the controller each time you play. It’s addictive and you’ll find yourself promising “just thirty more minutes” as the hours stretch on. It’s all about seeing what you can do to progress the story or finding out what’s on that next planet. Bioware has really outdone themselves with this one.

So far as complaints go, I have very few, two of which I have covered already; the clunky mission and inventory management interfaces. There’s very little that can be done in regards to the inventory management but I would recommend keeping a small notebook nearby in order to jot notes about your current mission before ending a session. It’s too bad Bioware didn’t include some form of active mission tracking to allow you to quickly pick up where you left off but taking two minutes to jot the name of the mission you are working on and the planet you are on can make a world of difference.

Combat is handled well, a mixture of character based skills and first person shooter skills merge nicely to make combat challenging and entertaining. Handling the two teammates you select before embarking on each planet can be a bit difficult. They have a tendency to run in front of your weapon while you’re firing on the enemy and while you can’t hurt them, you’re not hurting your foe if your friend is in the way.

A few minor adjustments by the developers could have seen this game being a popular choice with Busy Gamers but as it stands now, it’s just too much game for most of us.

Grits – End of Line