Posts Tagged ‘MMORPG’

Chinese prisoners sentenced to WoW gold farming

Friday, May 27th, 2011

We want zee gold, Lebowski! Give us zee gold or we f**ks you up!

(Yahoo) – Rocks by day, gold by night. After a day of grueling physical labor, inmates in Chinese prisons would be forced to engage in 12-hour sessions of online gaming to rack up credits. This was the work cycle for many Chinese prisoners in years past, the Guardian is reporting.

The virtual work environment proved to be a perplexing part of daily life for many inmates. The prison guards invested a lot of time and energy into making sure the prisoners met quotas for faux currencies, which the guards later traded for real world money.

The Guardian told the story of Liu Dali (a pseudonym) who was imprisoned for three years from 2004 to 2007. “If I couldn’t meet my work quota, they would punish me physically,” he said. The trade of gold for cash was widespread in Chinese prisons because of how lucrative it is.

“Gold farming” is the moniker for this business. There are scores of gamers across the globe that would pay real money for game currency just so they could progress in the game. World of Warcraft was one of many games the inmates had to trudge through to accrue certain amounts of online cash.

Gold farming, however, is not relegated to prison inmates. This is a job for some people, and there are gamers who would pay good money for fake money. For Liu Dali and his comrades in shackles, as the Guardian reported, none of their virtual labor translated into profit for them.

This, of course, is not what game makers intended. The practice of gold farming, however, is not an easy thing to regulate. Virtual currency translating into real world profits is a relatively recent thing, and since it does not exist in a physical space, it is very easy to manipulate.

While Liu Dali may no longer be in prison, his fear that this practice still exists could very well be true. Gold farming puts policy makers into an integral position as the forced 12-hour sessions can be physically, mentally, and emotionally taxing.

Star Trek & Champions Online up for sale

Wednesday, May 18th, 2011

Hey buddy, what are used Romulans going for now days?

(Gamespot) – Less than three years ago, Atari acquired Cryptic Studios in a deal potentially worth $75 million, with the intention of making the massively multiplayer online game developer a cornerstone in its transition to becoming an online game publishing giant. That intention will never be realized, as the publisher today announced it plans to wash its hands of the studio behind Star Trek Online and Champions Online.

Atari revealed the planned divestiture in its full-year financial report, with Cryptic’s impact on the bottom line filed under the “discontinued operations” section of Atari’s report. For the fiscal year ended March 31, 2011, Atari reported that Cryptic lost a total of €5.3 million ($7.5 million). That was an improvement over the prior year, when Cryptic launched both Star Trek Online and Champions Online, and Atari had the studio down as losing €12.6 million ($17.8 million).

“In line with the previously stated strategy of fewer but more profitable releases and further expansion into casual online and mobile games, the company has determined that external development creates more flexibility in the changing marketplace,” Atari explained in its financial report. “Therefore, the company has made the decision to divest itself from Cryptic Studios. The divestiture process is underway and more details will be provided as appropriate.”

Beyond its previous two online role-playing games, Cryptic has also been at work on Neverwinter, an online game based on the Dungeons & Dragons brand popularized in games by the Neverwinter Nights series. As of press time, Atari has not responded to GameSpot’s request for a status update on Neverwinter, or how the divestiture will impact the ongoing operations of Champions Online and Star Trek Online. However, a community representative on the Star Trek Online forums indicated “there are no planned changes to the way any of our games and projects will operate.”

Sony’s DC Universe MMO getting heroic sales

Monday, January 24th, 2011

(Gamespot) – Sony Online Entertainment’s massively multiplayer online role-playing game DC Universe Online is proving to be a massive success for its maker. According to the publisher, the title has used its superhuman strength to become SOE’s fastest-selling game ever.

The news comes via the Twitter post of SOE president John Smedley, who said the game is evaporating from store shelves.

“Working on out-of-stock problems for DCUO,” he said. “It’s out [sic] fastest selling game ever. Should have more inventory in Monday.”

Smedley also used the social networking space to tout Steam sales figures. Smedley said DC Universe Online was #1 in sales on Steam last week. He did not offer further specifics as to how well the PS3 iteration is selling.

Set within the DC Comics world, DC Universe Online lets players create a superhero or villain and fight alongside or against iconic comic book characters, such as the Joker, Batman, Superman, and others. It was developed under the creative direction of famed comic book artist Jim Lee.

Guild kicks Warcraft player for being deaf

Thursday, December 30th, 2010

Unwelcome gets unwelcomed by his WoW Guild

World of Warcraft player “Unwelcome” suffered an accident that permanently robbed him of his hearing this recent year. Upon finding himself feeling abit alienated and shunned by his friends in real life, he also found out his Warcraft buddies to be a shunning experience.

Some games require a certain level of hearing, nowadays with subititles implemented for many story plot lines, most are not the case. Warcraft is very “deaf-friendly” overflowing with text-filled quests that don’t require aural cues to complete.

In Unwelcome’s case, his raiding guild was not so understanding:

“So i came back to wow. Now I’ve been playing with my guild for about 4 years. We have all become close friends. We have even done some rl (real life) guild parties. I explained why i have been off for so long to the guild. I explained my condition. Everyone was pretty supportive for about 5 minutes.

Do you know what the first question i got from my guild leader was? He asked me if i could still use (popular voice chat program) vent (Ventrilo). I told him no, but tried to assure him it wouldn’t be a problem as i usually research the fights beforehand and use dbm (deadly boss mods – a popular dungeon helper mod).

He tells me that i can’t raid unless i have vent. Guild rules and all. I was pissed. After a huge blow out between us i get removed from the guild and put on ignore.”

Since the happening, there has been many respondents to Unwelcome’s original post and most have clearly stated that there are plenty of ways to get around having a deaf raiding party member.

Unwelcome being quite despondent, later realized the World of Warcraft community at large rallied behind him with supportive words. Some did argue that his guild leader was within his rights to ban Unwelcome from raiding, arguments have been well-spoken and without malice.

Not quitting his World of Warcraft experience, Unwelcome has decided to make something of his own guild called ‘That Canadian Guild’ started by him and his brother on the Llane server in the aftermath of the incident.

More money for Blizzard!

Wednesday, May 19th, 2010

For 3 bucks a month you can grab that leet gear from your phone!

Blizzard to levy extra $3 subscription fee for buying and selling items through Web browser or Mobile Armory iPhone app.

(Gamespot) – Blizzard Entertainment already charges over 11 million World of Warcraft players up to $15 a month for access to the world of Azeroth. Now the company hopes those subscribers will be willing to tack on a few extra dollars each month for access to new WOW-related features.

“I have one copper piece from the terrifying gentleman with the glowing eyes. Do I hear two copper pieces? No? Going once, going twice…
The company has announced a beta testing period for World of Warcraft Remote, a $3 monthly subscription service that will allow players to manage their in-game auction house activities from a Web browser or through the World of Warcraft Mobile Armory app for the iPhone and iPod Touch (Blizzard is considering adding support for other mobile devices). During the beta, players will be able to test out all the features of World of Warcraft Remote for free.

Once the service goes live, World of Warcraft players will still be able to use some features without paying for the additional subscription. Browsing auctions, receiving notifications when auctions close or players are outbid, and viewing various character information and status updates will all remain free.

However, bidding and buying out auctions, placing items up for sale, collecting gold, relisting items, or cancelling actions will all be limited to those players who sign up for the additional subscription fee. A list of the in-game realms currently running the World of Warcraft Remote beta test is available on Blizzard’s official World of Warcraft forums.

[Full article at Gamespot.com]










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