Posts Tagged ‘Onlive’

OnLive Becoming Netflix of Games

Wednesday, January 5th, 2011

OnLive: The 'Netflix' of Video Games

As Netflix released what seems to be an unlimited access to streaming films through your entertainment systems, OnLive wants to stream an infinite ammount of games through your TVs and other entertainment devices. Currently, the only way to access the cloud gaming service is through their micro-console, a PC or a Mac. OnLive wants to spread their demographic to those purchasing new TVs and Blu-Ray players just as Netflix and Pandora music service has done within the last two years. According to Gamasutra, this is becoming a reality according to their interview with OnLive CEO Steve Perlman:

Today’s OnLive/VIZIO announcement marks a major milestone: for the first time in the history of video games, consumers will be able to enjoy premium video games directly on a TV, no console or computer needed.

How will this affect the future of the gaming market? According to what we have seen comparing to Netflix, OnLive won’t support new titles but will enable gamers to catch on year-old games that they never played for dirt cheap. For unlimited access to their streaming service for only $9.99 per month , OnLive, a service that appeared as the industries biggest joke when revealed last year, looks to possibly become the most popular streaming service for the video game industry.

With OnLive joining Vizio for development of their OnLive TVs, this will shake the entertainment industry in a way that Microsoft and Sony have not even begun to contemplate. The only question is: will OnLive get exclusive titles on their streaming service? It will most likely be up to the developer or publisher of thus exclusive titles just like what Bioware and EA did for Mass Effect 2 when they moved the Xbox 360′s most successful RPG over to the Playstation 3. What do you all think of OnLive’s development move into the Blu-Ray and TV market? Will this bring the number of casual sales down in the main console market or will it drive those gamers to eventually get these consoles?

Onlive has launch date, should consoles be scared?

Friday, March 12th, 2010

OnLive goes live in the lower 48 states on June 17.

(Gamespot) – One year after it was unveiled at the 2009 Game Developers Conference, OnLive finally has a launch date. Company CEO Steve Perlman announced yesterday at his keynote address at the GamesBeat mini-conference at GDC 2010 that OnLive will go live on June 17. The service will initially be available as an application for the Windows and Mac operating systems, with a micro-console that can be attached directly to HDTVs to arrive later on in the year.

OnLive’s launch will be limited to the contiguous lower 48 United States and will cost $14.95 per month. According to the OnLive Blog, the first 25,000 thousand people to sign up will have the service fee waived for three months. (To apply, sign up on the official OnLive site.) Multi-month pricing and other promotions will be announced prior to the service’s debut.

OnLive’s monthly fee does not include the purchase price of games themselves, which can be rented or bought from publishers directly at a lower-than-retail price. Publishers supporting the service with PC titles include Electronic Arts, Take-Two, THQ, Ubisoft, Epic, Atari, Codemasters, and Warner Bros. Interactive Entertainment. At the DICE Summit last month, Perlman demonstrated both Crysis and Unreal Tournament 3 running on the service with minimal lag.

The June launch will only be the start of the OnLive rollout. The service will offer 1080p high-definition gaming at 60 frames per second starting in 2011. An international launch is also planned for an undetermined date.

For those unfamiliar with OnLive, the service aims to offer lag-free PC gaming via the Web. The company claims that since the heavy lifting of graphics processing will be done on the service’s servers, it will offer high-definition gaming on any PC or Mac, regardless of graphics card or CPU speed.

The addition of the micro-console will also allow the service to be streamed directly onto televisions, without the need for a standard game console. Perlman sees this as a positive because OnLive games will not be tied to increasingly antiquated consoles. He promised that the OnLive servers would receive graphical upgrades every six months in order to provide the latest PC graphics.

Could new Onlive system replace consoles?

Thursday, March 26th, 2009

No more console? Onlive's modem and controller.

No more console? Onlive's modem and controller.

(Yahoo Games) – What if you could stream top-end games to your TV, just like a Youtube video that you can control? You’d never need to buy a console again.

That’s the future envisaged by Palo Alto startup OnLive, which plans to launch a groundbreaking gaming service this winter. OnLive will supply players with a small set-top box, not much bigger than a Nintendo DS, which will plug into your TV and your home broadband connection. From there, you can start playing games just like those on the Xbox 360, PS3 or PC — but with no install time, no waiting for downloads, and no need for big, noisy, expensive consoles cluttering up your living room. OnLive’s service can be continually upgraded, too, so you’ll never be stuck with obsolete hardware again.

Skeptical? So were we, until we actually sat down and played with an OnLive box last week. Even a blisteringly fast racer like Burnout Paradise was totally playable over the service, and top-spec shooter Crysis: Warhead — which normally requires an expensive gaming PC — ran excellently too. It’s all rolled together with a slick interface that requires just a few button-presses to get playing.

OnLive also includes some features you might associate more with your DVR than with a gaming console, including a Replay feature that lets you save the last ten seconds of your gameplay, and send it to your friends.

PC gamers aren’t left out, either: OnLive’s service can be accessed with a browser plugin from either Mac or PC platforms, works identically to the TV version, and has hardware requirements so low you’ll be able, the company boasts, to play the most advanced of games on a $300 netbook.

OnLive has already signed deals with an impressive range of partners — including EA, Take-Two, and Ubisoft — and promises to have an up-to-the-minute selection of games when the service launches. Along with Burnout and Crysis, we spotted Grand Theft Auto IV, LEGO Batman, and Mirror’s Edge among the games on offer, although the lineup will likely change before the service launches.

There’s a catch, though. Being an online, streaming service, OnLive is only going to be as good as your Internet connection. High-definition resolutions will require a higher-end broadband connection, and if your service is prone to drop out unexpectedly, you’re probably going to wind up frustrated. Even if it works, all that streaming video’s going to add up over the months, and heavy users might find themselves the receipient of some unwelcome attention from their ISPs. Modem users, needless to say, need not apply.

OnLive won’t talk price, other than to say that they’ll be competitive with subscription services like Xbox Live. The box itself is simple and cheap to make, they told us, and it’s easy to imagine it being thrown in with subscriptions — rather like a cable or satellite TV set-top box. Games will most likely be available to rent or buy, and with free demos that don’t need to be downloaded.