Posts Tagged ‘PS3’

Game Review: Bayonetta

Wednesday, April 7th, 2010

Bayonetta: BusyGamer Score 3 of 5

First Glance:
Sexy character, sexy action and gameplay, A varied world full of pretty environments and visually well-designed enemies. Hails of bullets mixed with fighting game-style hand to hand combat, mixed with God of War or Prince of Persia-style adventure, delivered by a colder-than-James Bond English witch.

The Short Story:
Let’s address it straight off- yes, Bayonetta has a sexy female lead character. That’s not a bad thing, but it’s also not enough to carry a bad game. The good news: Bayonetta isn’t a bad game. The gameplay focuses on action and the execution of over-the-top combat moves to propel you on a tour of an eye candy heavy world populated with antagonistic angels that are both grotesque and stereotypically heavenly at the same time. The game is all about the battles, and the battles happen nearly constantly. But there are also scattered puzzles to solve, items to collect, secrets to find, and lore to unveil. It’s fun, it’s pretty, it’s full of action.

The Score:
Bayonetta’s gameplay is divided into chapters, which are divided into verses. The game will autosave at the completion of each verse, so even if you can’t finish the chapter, you can come back to it with a minimal amount of replay. However, your enjoyment of the game, as well as your performance, will suffer if you don’t have the time to complete a chapter continuously most of the time. A player with average skills should be able to complete a chapter in under two hours generally, but for optimal enjoyment, you will want to have time to play in longer stretches at least sometimes. You can also put Bayonetta down for a day or two without completely forgetting where you are and what you’re doing, and if you do, the fact that you can practice your combo moves on the loading screens should help you pick it back up. Because of this, I am giving Bayonetta a Busy Gamer 3. Players will enjoy the game most if they have the time to play about four three-hour sessions a week.

Reviewer Rika Stead by Jim Brown

Body of Review:
Bayonetta is one of the most pleasant gaming experiences I have had in a while, just for the simple reason that there isn’t much in the game that gets in the way of your enjoyment. It’s easy on the eyes, both Bayonetta and her world were designed with attention to detail. But the game also doesn’t err on the side of pursuing the philosophy of “sex sells.. so we don’t need anything else.” While much has been made of Bayonetta’s sex appeal, she’s not just a cartoon sex doll. Yeah, she’s sexy, but she also has a uniqueness to her that makes her more of a real character, less of a vehicle to bring tits into the game. (BTW, in case you can’t use Google image search yourself, there are no flotation-device-like boobs on Bayonetta, and no perceivable boob bounce animations.) Bayonetta’s character is endearing in a way. Some of the lines they gave her are a bit cheesy, as are some of the moves, but they are delivered in a way that makes you feel like Bayonetta is quite aware of the cheese factor and is dropping her lines with just a hint of irony.

And the combat doesn’t suck either. Bayonetta executes over the top combo moves, and can learn special techniques, such as turning into a panther for bursts of speed or dodging while in the air as the game progresses. The combos are made up of martial arts-style moves accompanied by the constant hail of bullets from all four of Bayonetta’s guns. The most important concept in Bayonetta combat is the dodge. Not only is it necessary to avoid damage, but dodging at the absolute last second also triggers “Witch Time”- AKA time stops for everything around you, enabling you to pummel your enemies without risk of reciprocation or to make your way across obstacles that you otherwise cannot.


PS3 says no to Linux OS

Monday, March 29th, 2010
Pre Slim Line PS3's were Linux friendly

Pre Slim Line PS3's were Linux friendly

(Gamespot) – When the PlayStation 3 debuted in 2006, Sony played up the fact that alternate operating systems could be installed on the console. However, when the PS3 Slim was released last year, it lacked the “Other OS” feature, causing some grumbling from the Linux community. That grumbling turned to outrage today, when Sony Computer Entertainment announced the April 1 v3.21 PS3 firmware update will disable the Other OS option altogether.

On the PlayStation Blog, SCEA director of corporate communications and social media Patrick Seybold said the move was due to “security concerns.” Though no specific concerns were named, the move comes almost exactly two months after American hacker George Hotz, who famously unlocked the iPhone, announced he had hacked the PS3′s operating system. In a BBC Interview, the software wunderkind said the effort took five weeks, and would allow hacked systems to play pirated games. Sony’s PSP has suffered from similar exploits, leading to widespread piracy on the portable.

Seybold emphasized that the v3.21 firmware update is optional for current PS3 owners with Linux on their systems. However, consoles which do not have the update will no longer be able to log onto the PlayStation Network, play games online, use online features of games, play newer Blu-ray discs, or play copyright-protected videos from media servers.

The “Other OS” feature allowed technically savvy gamers to legitimately install the open-source Linux OS on the device, turning it into an alternate home computer. The US government also took advantage of the feature, with the Air Force ordering 2,200 of the powerful consoles to use as a linked supercomputer. The Immigration and Customs Enforcement Cyber Crimes Center is using a similar system to to crack encrypted child pornography.

Onlive has launch date, should consoles be scared?

Friday, March 12th, 2010

OnLive goes live in the lower 48 states on June 17.

(Gamespot) – One year after it was unveiled at the 2009 Game Developers Conference, OnLive finally has a launch date. Company CEO Steve Perlman announced yesterday at his keynote address at the GamesBeat mini-conference at GDC 2010 that OnLive will go live on June 17. The service will initially be available as an application for the Windows and Mac operating systems, with a micro-console that can be attached directly to HDTVs to arrive later on in the year.

OnLive’s launch will be limited to the contiguous lower 48 United States and will cost $14.95 per month. According to the OnLive Blog, the first 25,000 thousand people to sign up will have the service fee waived for three months. (To apply, sign up on the official OnLive site.) Multi-month pricing and other promotions will be announced prior to the service’s debut.

OnLive’s monthly fee does not include the purchase price of games themselves, which can be rented or bought from publishers directly at a lower-than-retail price. Publishers supporting the service with PC titles include Electronic Arts, Take-Two, THQ, Ubisoft, Epic, Atari, Codemasters, and Warner Bros. Interactive Entertainment. At the DICE Summit last month, Perlman demonstrated both Crysis and Unreal Tournament 3 running on the service with minimal lag.

The June launch will only be the start of the OnLive rollout. The service will offer 1080p high-definition gaming at 60 frames per second starting in 2011. An international launch is also planned for an undetermined date.

For those unfamiliar with OnLive, the service aims to offer lag-free PC gaming via the Web. The company claims that since the heavy lifting of graphics processing will be done on the service’s servers, it will offer high-definition gaming on any PC or Mac, regardless of graphics card or CPU speed.

The addition of the micro-console will also allow the service to be streamed directly onto televisions, without the need for a standard game console. Perlman sees this as a positive because OnLive games will not be tied to increasingly antiquated consoles. He promised that the OnLive servers would receive graphical upgrades every six months in order to provide the latest PC graphics.

Sony Steals GTA4 Content

Saturday, January 30th, 2010

Coming to PS3 and PC - March 30th

Coming to the PS3 and PC, both downloadable episodes for Grand Theft auto that were once exclusive to the Xbox 360 only are now coming to computers and a Sony console. March 30th, they’ll both be available for the expensive price of $20 per episode or if you want to get the Grand Theft Auto: Episodes From Liberty City, you can pick it up for $40.

Officially announced via @RockstarGames, Rockstar later posted an article on the official website putting this announcement into more detail. The Lost and the Damned, the first DLC, tells a the dark story of Johnny Klebitz with this biker gang. The story seemed to be weaved in with the original story of Niko Bellic. The Ballad of Gay Tony is lead by Luis Lopez, moving through the fast-paced nightclub lifestyle with a little bit of base-jumping on the side.

In an interview with Kotaku, Rockstar representative Sam Houser said this: “It’s been a long time coming, but we are proud to finally deliver Episodes From Liberty City for the PC and PlayStation 3. We appreciate the patience of our PlayStation 3 and PC fans worldwide, and we look forward to putting the games in your hands this March.”

Rockstar says there’ll be new activities that weren’t playable before, but the question arises: is this new content that isn’t available for the previous versions of the DLC or is it just new for the PS3 and PC? I guess we’ll have to wait for March 30th to find out.

Heavy Rain leaks a strip tease.

Friday, September 25th, 2009


PS3′s new title “Heavy Rain” should rattle a few feathers here and there with it’s sexy strip tease scene. Previous games like Mass Effect brought down the house with it’s risky business “alien sex” act which was hardly a glimpse of bare ‘booty’ and some insinuating dialogue (ooohhh). We are wondering who will make a stink outta this consensual display of affection? I’m sure a few will…

“Heavy Rain” by Quantic Dream is described as a “dark, atmospheric mystery game where players jump between four characters as they try to solve a case involving a serial killer known as the Origami Killer. Gameplay consists of guiding the characters through interactions and events by hitting corresponding letters that appear on screen at specific moments, making the experience more akin to an interactive movie than a traditional video game.”

Well we are definitely down with that. Madison Paige is a hottie too.

You can download the the leaked video clip here, warning NSFW (Boobies!). Heavy Rain is scheduled for release January 2010.



Thursday, June 25th, 2009
Ghostbusters - Busy Gamer Score 4

Ghostbusters - Busy Gamer Score 4

First Glance:
It’s a video game based on the hilarious movies about finding and capturing ghosts and demons.

Short Story:
What was called the, “unofficial third movie” by some, an original story written by Dan Aykroyd and Harold Ramis that takes place in the early ninties, a few years after the events of Ghostbusters 2.

The Score:
This game had a great story to it, and the replay value is pretty high for me. Not to mention the online jobs you can do to earn extra cash and capture even more ghosts that are terrorizing the people of New York. I would give this game a solid 4. The gameplay is great as well as the cinematics. It’s an all around solid game.

Body of Review:
Since I was a little kid, I loved watching the Ghostbusters movies and cartoon T.V. show. The humor and the plot of the movies always kept me entertained. So naturally, when I heard that there was actually going to be a Ghostbusters video game, I was stoked! My only cocerns were that Atari, who published the game, would get some random people to write and voice the game. But I was wrong. The games features an original story written by Dan Aykroyd and Harold Ramis, who wrote the first two movies, and that the voices of the Ghostbusters themselves would be none other than the original cast: Dan Aykroyd, Harold Ramis, Bill Murray, and Ernie Hudson.

GB Screenshot

The opening scene itself sticks true to the Ghostbuster franchise: a security guard walking through a dark museum is startled by a woman running through. As he chases after her, a strange burst of blue energy goes through New York and the guard is over come by something and the Ghostbusters music and logo kick in.

Now, on to the actual game. Unfortuantly, the initial career mode is only meant for one player, so no busting ghosts with your friends while playing through the story. Your character is a new recruit to the Ghostbusters team. To avoid any chances of growing close to you incase you quit from being afraid or you die while trying to catch a ghost, Peter Venckmen(Bill Murray) insists that your name remains unknown. He doesn’t talk much either, which I like because it kinda gives me the feeling that the new kid is sort of like Link from the Legend of Zelda franchise: doesn’t say much, but gets the job done.


Activision chief warns Sony.

Friday, June 19th, 2009


Bobby Kotick (Activision’s head honcho) stated to Sony recently, “I’m getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don’t make it easy for me to support the platform. It’s expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation.”

Somewhat subtlely (or NOT!), Mr. Kotick says his company paid $500 million to Sony in royalties and other goods last year, which “probably still worked out at 400 per cent of the profit they made”. Actually, Sony’s games division lost $597 million last year, and Mr. Kotick seems to think it may have to risk more losses if the £299.99 PlayStation 3 is to develop.

“They have to cut the price, because if they don’t, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony.”

“When we look at 2010 and 2011, we might want to consider if we support the console — and the PSP [portable] too,” says Kotick.

If Activision decided to stop supporting Sony (PS3 and PSP), then that would mean no Guitar Hero, Call of Duty, or DJ Hero for that market. Yeah that’s a big deal for all the PS’ers out there, can you say “Pwnd”?

With this being a “worse case scenario” of course, someone (Kotick) is obviously talking some real serious business.


Crysis is going to rev up your console.

Thursday, June 11th, 2009


At last week’s E3, Electronic Arts announced that the popular PC game Crysis (which is known to put your graphics card to the test) would arrive in stores for the Xbox 360, and PlayStation 3 as part of Crytek’s EA Partners program.

CEO Cevat Yerli explained “It’s a question of more than economics, at the end of the day we’re paying salaries and we all have to live, but that’s one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, ‘Why aren’t you going to consoles?’ It’s kind of like bothering people. We’ve been asked a lot in the last three or four years now, ‘When consoles? When consoles? When consoles?’ It was literally inevitable that we would bring it.”

“There was 2 to 3 years of technical research and development into consoles before development on Crysis 2 started,” Yerli said. “We had to make a technological breakthrough before we could commit to those quality bars. We had to make a technical base before we could get into great gameplay, story, settings, etc.”

General Manager David DeMartini said “It would be almost like a filmmaker making a film, but it doesn’t get to show on 2,000 screens,” DeMartini said. “You only get to show it on 600 screens, and Europe doesn’t get to see it. This is game making, and we’re trying to make money, but their creative souls is what they put into these products and to have other groups of the audience that can’t enjoy what they spent so long to create is frustrating.”

Crytek is still facing a number of obstacles before Crysis 2 launches, not the least of which will be taking full advantage of the hardware and features on three different platforms. Also neither of the two represenatives of Crytek would discuss specific differences between the PC and console versions of the game.

No official release date was noted for Crysis to hit consoles just yet – we’re guessing an early 2010.


-BG Crew


Wednesday, June 10th, 2009


Although it has awesome freedom of movement, intense combat, and a pretty good storyline, PS3’s release of Infamous left me feeling unsure on how well I like the game…

Gamette Mina Rose by Image K.

Gamette Mina Rose by Image K.

The choice between good and evil is in your hands, and having such powerful moral choices is one of the reasons I had to check this game out. The glitches in it took me back to Assassin’s Creed (PS3, not the 360 version). The graphics are also inferior to a lot of next gen sandbox games. I do however think the storyline keeps enough interest that it’s not something to immediately trade into Gamestop before finishing it. The buggy visuals and gameplay glitches can’t quite live up to the excellent action, but it is terribly annoying.

It’s engrossing story with a variety of interesting characters definitely makes Infamous a game that I would definitely recommend renting, however I wouldn’t go purchase a new copy.

I give this game a BusyGamer Rating 3 out of 5. The fast pace gameplay makes up for the serious glitches, but not enough that I’m going crazy about it.

-Mina Rose

PS3 to get Take-Two’s next GTA ‘type’ game, AGENT.

Friday, June 5th, 2009
Xbox is S.O.L. on this one.

Xbox is S.O.L. on this one.

(Gamestop) – Unlike past years, this year’s E3 Sony Press Conference saw the platform holder’s cup runneth over. Besides the PSP Go, native PSP video store, and new motion-sensing technology, the company showed off a series of high-profile exclusives, including MAG, God of War III, Uncharted 2, The Last Guardian, and Metal Gear Solid: Peace Walker.

Ironically, the event dedicated only a few moments to a title which has the potential to be one of the biggest PS3 exclusives ever, Agent. The game is the mystery title announced in 2007 by Rockstar North, developer of the Grand Theft Auto series. Ben Feder, president of Rockstar parent Take-Two Interactive, believes the game could achieve the same level of success, given its development is being overseen by Rockstar North founders Sam and Dan Houser.

“We think this has the potential to be yet another great Rockstar North franchise title….It’s the Houser Brothers and Rockstar North. It’s the A team working on an AAA title. I think the subject matter, the characters, the story, the environment, the background–all the elements are there. It’s such a rich environment to play in.”

Speaking with GameSpot on the Electronic Entertainment Expo show floor, Feder explained the decision to develop the game solely for Sony’s console. “The trade-offs a publisher will typically make is, if you’re platform-agnostic, you get a larger installed base,” he said. “You’re platform exclusive when you get the right kind of support from first parties.”

[Read the full article over here at]