L4D: Surviving in the new DLC “Survival Mode”
Wednesday, April 22nd, 2009Ok, so maybe I should have titled this article “not surviving the new survival mode” of Left 4 Dead’s new downloadable content pack released yesterday. Myself (Crutchboy), Gritskrieg and Nerdiest-Kids.com‘s ViggoTheCarp had a chance to experience some of the new free, yeah we emphasize FREE package available on Xbox Live for this game. And considering that Left 4 Dead has been noted as being a little short on content from the get go, it is a welcomed addition to your zombie gaming pleasure.
The first word that comes to mind to us at BusyGamer.com concerning this new survival mode would definitely be “unforgiving”. The object is clearly simple, stay alive. No escaping, no rooms to run to, and very few health power ups (and most which are just not worth running back for). The wave of enemies will eventually over run you and your partners. You are scored on how long you are able to fend them off in a variety of available maps, including a new “Lighthouse” area. I believe our first attempt got us to about 70 seconds before we were hosed. You are granted a medal for each map, on how long you can hold out (4 min bronze, 7 min silver and 10 min gold) before your last non AI player dies. After a good deal of strategizing (thanks to the nice directing of Viggo) we were able to grab a few bronze medals, but not without a large amount of grumbling and yapping in a frenzy over Xbox Live. You have to be able to communicate with your partners to pull any of this off with success. And you can forget about the AI helping out too much, with just two real players we had a tough enough time lasting longer than 3 minutes, some levels ending with us yelling things at each other like “Dude just run! Keep running!” (haha).
We did like that fact that you get as much time at the start of each the levels to prepare. With a nice assortment of moltovs, gas and butane canisters around that you can move about, it makes it very entertaining to try and anticipate what would ‘concievably’ be a good idea. Some of us later found out that certain rooms are just too small to spread fire in, as we laughed and burned to our doom, all so gracefully of course.
As was noted amongst our group, Viggo pointed out that it was the sheer number of normal infected (zombies) that deal you the most damage over your entire run in this mode. With an above average amount of skill, the tank, smokers and hunters can be manageable utilizing all the resources available and the ability to find a decent place to “turtle and hole up”.
Over all we highly recommend, you’d have to be really thick in the skull (where even zombies can’t smell you), to not get this new add on for your Left 4 Dead game. It’s free. And free is good.
- Crutchboy Out
Check out our ‘BusyGamer’ review for Left 4 Dead by Gamette Miss Genocide.