Posts Tagged ‘Wii Motion Plus’

Project Natal – Motion to Kill (the competition)

Monday, June 1st, 2009


(Mirror.Co.Uk) – Thought the Wii was the cutting edge of motion gaming? Think again. Microsoft just showed off a new technology called Project Natal that simply blows the Wii out of the water.

Natal’s motion control lets gamers take control of titles using their entire body. There’s simply no controller, you just walk up to the console and start playing. Movements are captured and understood, as are faces, expressions and voices. Natal can even recognise objects. Read on to see why this is the future of gaming, and should have Nintendo and Sony very, very scared.

Project Natal was introduced not just by Microsoft bigwigs, but by movie legend Stephen Spielberg and gaming supremo Peter Molyneux. That’s because it has the power to turn games into a true mass entertainment medium.

“Everybody loves movies, but the vast majority are too intimidated to pick up a controller,” explained Spielberg. “Despite the size of the industry 60% of households do not own a videogame console. The only way to bring interactive entertainment to everybody is to make the technology invisible.”

That’s exactly what Natal does. Sitting underneath the TV and containing cameras and microphones, the device can see you, and hear what you say. It recognises movements in 3D, and is smart enough to follow you around the room, tell the difference between you and other people on the sofa, and be controlled using anything from a fist to a fingertip.

Spielberg also let slip that he was only shown the Natal technology two months ago. This is seriously fresh, but that doesn’t mean it’s pie in the sky. Microsoft is showing the technology in action at E3, and we’ll be there for a play ourselves.

Development kits are also arriving with game makers today. So will you need a new Xbox to use Natal? Not at all. Microsoft says “Natal will work with every Xbox 360 we’ve sold and every xbox in the future. We can leap into the future of interactive entertainment without launching a new console.”

[Full article here]

Ninja’d by B. Holcomb. He works 26 hrs a day.

Tony Hawk controller will put your skills to the grind.

Tuesday, May 19th, 2009

Tony Hawk Board 

The Tony Hawk controller is well near completion, but looking at a ‘wheel-less’ skate board to non-sidewalk surfers could be very intimidating. What exactly is this ‘Back to the Future’ type board gonna take from me?

Josh Tsui, president of Robomodo (the developers of the game) are saying that “playing on the board is unlike any other game, and I’m excited for everyone to have the chance to feel what it’s really like to experience the true feeling of skateboarding.”

The game will be controlled entirely through the board. No controllers needed. Which means that you are going to have to get up and polish off your skating skills to keep from embarrassing yourself in front of your friends.

This controller is equipped with two accelerometers, four motions sensors, and molded with a curved underside, tapering off at the ends making it easier to rock from side-to-side and turn on.

All this means, YOU will control your character in exactly the same way you’d control a real skateboard. Turn left and you’ll turn left. Rock to the right and you’ll lean to the right. Whip around 180 degrees and, yes, it’ll respond, and your avatar will turn around.

Now the complex tricks will require grabs like holding your hands and feet over the sensors while leaning and such. This sounds like a work out if you have never mastered the coordination to handle a real skateboard.

Luckily the game will feature several difficulty levels to cater to the less street wise, hopefully alleviating some of the ‘road rash’ or rather the ‘carpet burn’ that us novices will be chalking up.


Wii controller gets an upgrade

Sunday, May 17th, 2009
Wii Mothion Plus - for better flicking action

Wii Motion Plus - for better flicking action

LOS ANGELES (AP) – There’s nothing all that charming about Nintendo’s latest gadget.

It’s not as zany as a zapper or as sexy as a steering wheel. It doesn’t even tell you whether you’re losing weight. However, the gamemaker is hoping a small cube-shaped device called Wii MotionPlus will take the Wii’s motion-sensing controls to a new level of precision.

It’s no secret the wrist-flicking Wii Remote’s lack of accuracy has long been the console’s clunky downfall. The Wii MotionPlus, available beginning June 8, successfully defeats that dilemma by using gyroscopic sensors to exactly mimic gamers’ hand movements, making such activities as sword fighting, disc throwing and golfing look seamless on screen.

“The great thing about this particular new technology, which isn’t always true for other new technologies, is that we immediately saw the benefits of it,” said “Tiger Woods PGA Tour 10″ senior producer Jason Shenkman. “Before I even touched it or got my hands on it, I knew exactly what having a gyroscope in our possession would do for this game.”

Electronic Arts’ “Tiger Woods PGA Tour 10″ will be the first game bundled with the Wii MotionPlus. Shenkman insists the increased sensitivity doesn’t boost difficulty because instant feedback helps gamers before their shots.

Nintendo has been pairing cute peripheral gadgets with games since launching the Wii, such as the Wii Wheel, Wii Zapper and Wii Balance Board, the scale-ish device packaged with “Wii Fit.” Just how Nintendo plans to market the obscure Wii MotionPlus accessory – or why such technology wasn’t originally included in the controller – is unclear.

“We are always looking at ways to enhance the gaming experience for consumers,” said Denise Kaigler, Nintendo vice president of corporate affairs. “This was another way of enhancing the gaming experience, and consumers will hopefully choose to experience that more immersive type of gameplay and enjoy it.”

Only five games have so far been confirmed to employ the new functionality. The most prominent is Nintendo’s own “Wii Sports Resort,” a beachy follow-up to the popular “Wii Sports.” Besides “Tiger Woods,” the other games are Electronic Arts’ “Grand Slam Tennis,” Sega’s “Virtua Tennis 2009″ and Ubisoft’s slice-and-shoot-’em-up sequel “Red Steel 2.”

Though the original “Red Steel” was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter’s wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus technology will remedy that in “Red Steel 2.”

“One of the cool things is that with Wii MotionPlus, we know how hard you have swung the remote,” said Vandenberghe. “That means we can ask the player to have a more physical experience, like having enemies who are wearing armor that players will have to hit harder with their sword.”

If the blockbuster sales of the Wii Balance Board with “Wii Fit” are any indication, gamers want the new contraption even if it’s not compatible with their old titles.

Wedbush Morgan game analyst Michael Pachter believes Wii MotionPlus’ price – $19.99 for one, $49.99 if bundled with “Wii Sports Resort” – is right for cash-strapped consumers. He anticipates that over 30 million Wii owners will pick up the new accessory in the first year.

“Some people will find Wii MotionPlus really appealing, and some people won’t understand it and will wait until they’re told by their friends they need it,” said Pachter.

Nintendo is likely to promote Wii MotionPlus and announce new games that use the technology at next month’s Electronic Entertainment Expo, where the gadget was first unveiled last year. Rumors have been circulating that Nintendo competitors Microsoft and Sony may announce their own motion-control technologies for the Xbox 360 and PlayStation 3 consoles at E3.