Posts Tagged ‘Will Wright’

Will Wright leaves EA for some Stupid Fun.

Wednesday, April 8th, 2009

(Newsweek) – Will Wright and his buddies are terrorizing the city of Berkeley again. They walk down University Avenue, sending their 250-pound “Reality Robot” into cafes, art stores and shopping centers. The robot is, frankly, deranged. Equipped with a microphone, speakers and artificial-intelligence software running off a 1-gigahertz IBM ThinkPad, it’s just babbling things like “I feel your pain” and “I like to drink beer.”

But demonstrating the robot’s nascent intelligence isn’t the point of this afternoon’s adventure. On one level, this is a TV pilot–the crew is videotaping the endeavor, perhaps for pitching as a reality-TV show (“When Good Robots Go Bad”?). But the real goal, explains Wright, designer of the computer games The Sims and SimCity, is to gauge people’s reaction to an alien, mechanical intelligence in their midst. “This is meant to be an experimental tool to uncover aspects of human psychology,” he says. And in that respect, the escapade is a success. One man in the cafe wants to behead the robot for blocking his way; a woman suggests the robot wear female clothes. Later, a grandmother asks to have her photo taken with the robot, and when the photographer begins shooting, she starts muttering, “Sexy, sexy, sexy.”

So what’s the guy behind two of the most popular videogames ever doing on the streets of Berkeley, Calif., when he should be furiously working toward the December launch of the hotly anticipated The Sims Online? This is the 42-year-old Wright’s other project, an unbridled creative collective called the Stupid Fun Club, which occupies a 3,800-square-foot warehouse along the Amtrak train tracks in Berkeley. The club, which is funded entirely by Wright and has two full-time employees and a small army of part-timers, falls somewhere between a think tank and an incubator for wildly innovative TV ideas. The concepts are eccentric, genre-busting–and all focused on Wright’s first love: robots. And if the reactions of TV execs are any indication, the Stupid Fun Club could be the vehicle that finally takes Will Wright, the Cecil B. DeMille of the videogame world, to Hollywood.

Wright has a long history of following his curiosity and swimming against the tide, with consistently successful results. As a novice designer of videogame shoot-’em-ups in the 1980s, he spent two years trying to sell the idea for SimCity, a player-controlled simulation of a dynamic metropolis. In 1987 he hooked up with entrepreneur Jeff Braun to form Maxis Studios and produce the game. More than 18 million copies of SimCity and its sequels have since been sold. Throughout the ’90s Wright moved on to his next big idea: The Sims, a living-room simulation where players control avatars who do exciting virtual things like… clean the floor and take showers. Focus groups and even his own colleagues didn’t get it. But The Sims and its many add-ons are now the best-selling PC videogame franchise in history.

Wright’s earliest passion was building machines, not software. A fixation on creating model ships and airplanes during his childhood in Georgia led to building mechanical creatures like Mr. Rogers, a three-wheeled robot with ultrasonic sensors that traveled around Wright’s house mapping the rooms and radioing readings back to his Apple II. The point of his robot building, like his games, explains Wright, is to watch how people identify with and humanize his artificial creations, and then test how far those perceptions can be stretched. “Will has an interest in things that test people’s tolerance,” says a friend of his, artist Marc Thorpe. “He has an amazing appetite for understanding the human condition.”

Check out Will Wrights new project at

Scoring big, a game about your first time!

Saturday, March 28th, 2009

(CNET) — In an industry dominated by men, leave it to women to come up with the winning idea in a contest to create a concept for a video game about losing one’s virginity.

Two women won a contest this week to create a concept for a video game about losing one’s virginity.

On Wednesday, at the Game Developers Conference here, the two-woman team of Heather Kelley and Erin Robinson won the Game Design Challenge with just 36 hours of preparation, while their competitors had weeks to come up with concepts for a game about “your first time.”

This was the sixth straight year of the design challenge, hosted annually by New York-based game developer Eric Zimmerman. The contestants are generally top-tier game designers like two-time winner and Spore and The Sims creator Will Wright, Deus Ex lead designer Harvey Smith, or 2008 winner and Leather Goddesses of Phobos creator Steve Meretzsky.

The contestants are generally given several weeks to come up with a concept for a game based on some sort of unusual challenge posed by Zimmerman. Past themes have included a game about love, a game based on the poetry of Emily Dickinson, and a game that could win the Nobel Peace Prize.

“We are in a medium that is just incredibly plastic,” Zimmerman said. “We can put anything up on the screen…Still, we find every year that most of the money being put into games is put into a relatively narrow (set of) genres” that tends to include monsters, dragons, and the like.

Zimmerman added that the purpose of the challenge is “to think about how we can create games that really break away” from what’s been done so many times before.