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MAY 9, 2008
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It's still a minority of kids who play violent video games a lot and get into fights. If
you want a good description of 13-year-old kids who play violent video games,
it's your local soccer team," Olson said.

The researchers also try to place video games in a larger context of popular
culture. The anxiety many parents voice over video games largely mirrors the
concerns raised when movies, comic books and television became popular.

"One thing I like about their approach is that they've tried to historicize the whole
concept of a media controversy and that we've seen this before," said Ian
Bogost, a professor at Georgia Tech known for his studies on video games.

The book urges a common-sense approach that takes stock of the entire range
of a child's behavior. Frequent fighting, bad grades, and obsessive gaming can
be signs for trouble.

"If you have, for example, a girl who plays 15 hours a week of exclusively violent
video games, I'd be very concerned because it's very unusual," Kutner said.

"But for boys (the danger sign) is not playing video games at all, because it
looks like for this generation, video games are a measure of social competence
for boys."

Many video game fans have embraced the pair as champions of the industry, a
label that makes them uncomfortable.

"We're not comfortable doing pro and con. We've been asked to do the
pro-game side in debates, and I don't consider myself a pro-game person. Video
games are a medium," Olson said.