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MARCH 12, 2008
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03.11.08 New Mass Effect content on Xbox Live
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That 70's Show Mila Kunis will be starring opposite Mark Wahlberg
in Rockstar Games screen adaptation of Max Payne. The brunette
bombshell will portray an assassin who teams up with the title
character to avenge her sister's death.

Wahlberg plays Payne, a cop haunted by the tragic loss of his family
who finds himself in the thick of a conspiracy when he investigates a
series of murders.
Rockstar Games 'Max Payne' movie to star a 70's
favorite.
MORE TECH NEWS ON 08's THE
FORCE UNLEASHED.
Vanity Fair Daily
This summer, Xbox and PlayStation junkies
will get to feel as if they’ve gone inside a Star
Wars movie, one that in some ways has a
mind of its own. As the author discovers
firsthand, video games are entering a whole
new universe.
To visit the San Francisco offices of LucasArts, the video-game arm of George Lucas’s
entertainment empire, is to glimpse first-hand the dividends that his six-episode Star Wars
saga has generated over the last 30 years. The $350 million state-of-the-technological-art
Presidio campus that the company shares with its movie making brethren, Lucasfilm and
visual-effects house Industrial Light & Magic, boasts a commissary with panoramic views of
the city (including, on a clear day, the Golden Gate Bridge); an employee gift shop stocked
with Skywalker Ranch olive oil, Star Wars merchandise, and other Lucasfilm swag; and a
plush 350-seat theater where employees can test-drive video games on a full-size movie
screen or watch the latest film releases after work.

In many cases, the employees themselves are byproducts of the influence of Star Wars:
writers, designers, animators, and artists who, as kids and teens, were wowed by the
movies and decided that they, too, wanted to create science-fiction and fantasy characters
and visuals that were as fully formed and plausible as those that Lucas had put on movie
screens. But instead of lining up behind the crowds jockeying to get into film school, these
future storytellers chose as their canvas the much younger and more interactive medium of
video games, a medium that increasingly overlaps with film making—artistically, technically,
and in terms of storytelling technique—but that also has its own rules, philosophies, and
cultural touchstones. On the Presidio campus there stands a bronze statue of Eadweard
Muybridge, whose series of consecutive photos taken at a horse farm in 1878—known today
as “The Horse in Motion”—is a motion-picture prototype. The Muybridge of the video-game
industry is arguably Nolan Bushnell, co-founder of Atari and the creator in the mid-70s of
Pong, the first successful, if primitive, home video game: a digitally generated ball was
knocked between two digitally generated paddles until one of the players was declared the
winner or fell asleep from boredom.
[read more]