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By the time the demonstration was over, I was left with the unmistakable sense that
LucasArts was on the cutting edge of a huge leap forward for the video-game industry—a
technological breakthrough, nearly as revolutionary as the introduction of sound in film, that
could finally give gaming the kind of immersive realism that would enable it to join movies
and television as a form of mainstream entertainment. The company has incorporated
Euphoria and D.M.M. technologies into an ambitious video game called Star Wars: The Force
Unleashed, which is scheduled to be released this summer. In addition to groundbreaking
software, the game will employ Industrial Light & Magic’s facial-likeness technology and
motion-capture expertise, which will give the digitally animated characters remarkably lifelike
expressions and movements. And perhaps most important of all, the game has a
compelling, movie-like story line, involving a secret apprentice to Darth Vader and the
formation of the Rebel Alliance, which provides a visual and narrative transition between Star
Wars: Episode III—Revenge of the Sith and Star Wars: Episode IV—A New Hope. It is being
billed as the “next great chapter” in George Lucas’s space saga, one that, according to the
project’s art director, Matt Omernick, aims to convince players that, ‘Oh my God, I’m actually,
finally, in a Star Wars movie.' And not only that: it will be a Star Wars movie with a life of its
own.