Fable 2 - Busy Gamer Rating 2
First Glance:
A boy, or girl as the case might be, and a dog explore the land of Albion. Moral choices not only affect how people react to you but your appearance as well. Who’s up for burning down some orphanages? I need my horns.
The Short Story:
Fable brought us a game with an unusual take on how our choices affect the world around our character. Fable II is more of the same with a longer story line, the inclusion of multiplayer, and some minor changes that make a substantial difference between this title and the original.
The Score:
Much like the first title, the length of the game and time commitments would rate this game our lowest score. But a much improved quest log, a quest trail marker, and the multiplayer feature save it from the onesies. Barely. Fable II receives a Busy Gamer 2.
Body of review:
There’s a lot to do in Albion. Peter Molyneux and Lionhead Studios made sure of that. There’s a ton of quests to do, plenty of loot to pillage, villages to ransack, townspeople to offer up to the Dark Gods… Oh, you’re playing a goodie? I suppose that could be fun, too. Maybe.
Seriously though, the world of Albion is considerably larger this time out and a bit more free form. You can run off the beaten path in most places allowing you a much more expansive world to explore. And for each place you find, there’s generally a quest to go along with it. And you get to do it all with your new best friend, a dog your character picks up as a child.
Your dog will sniff out treasures for you, some of dubious worth, and help you in combat. He growls when enemies are near and protects you to the best of his abilities. He plays fetch, does tricks, and as your appearance changes because of your moral choices, so does his. Choose to be virtuous and good hearted and your dog’s coat turns gold and he practically glows with the good karma you’re spreading. Choose to be a black hearted villain and your dog’s coat grows black and his nature becomes more feral.
As for you, the choices you make influence how people view you and actually begin to reflect in your appearance. Good, you get a halo and give off an almost golden haze and most of the people you meet instantly like you. Evil, you grow horns and develop halitosis… or something. At any rate, people won’t like you much when they first meet you if you have an evil reputation.
Also affecting your appearance is the three skill sets your abilities are divided into. Invest heavily in the Strength tree and your character becomes more muscular. Investing in the Skill (agility) tree increases your characters height while increasing your Will (magic) tree will soon have your characters veins glowing with power.
There are no levels. Experience is handled based on what ability you used to kill a creature and falls into one of four categories; Strength, Skill, Will, and General. As the names imply, three of the experience pools must be used to increase the abilities in direct relation while General experience can be used in any of the three. In this sense, you are not locked in to one type of character.
There’s very little you can’t do in this game. You can get married, have children, cheat on your spouse, get divorced… You can gamble, compete in an arena, get drunk and commit indecent acts in public. If you chose to forego the adventuring part of the game, there would still be a plethora of things to do to hold your attention.
You can purchase property, effectively becoming a slumlord or the kind hearted land lord depending entirely on how you set the rent on the buildings. Buying existing businesses like a shop or blacksmith allows you to change the amount of markup on your prices as well. Unsurprisingly, hiking the prices or the rent on a purchased building can affect which way your karma is heading.
One of the new features in Fable II is the ability to team up with a friend for some co-operative play. Unfortunately, the co-op lacks in some areas. While you can help your friend with any quest and garner experience and gold while visiting their campaign that will follow you back to your campaign, you appear as a nameless mercenary to merely tag along on the adventures. Your character skills carry over to the host’s game but none of your items make the transition either way.
Then there’s the inability to move the camera while playing multiplayer. Neither host nor visiting player can manipulate the camera to change the view which means a static view in most of the areas you visit. This can make it difficult in some cases to keep track of enemies off screen and sometimes mean missing the various treasure chests scattered through the land.
While one could conceivably complete the game in a very short amount of time, there’s very little point in doing so. The content of the game will be the draw for most players and simply rushing to the end would be a waste. Unfortunately, there’s just too much here for the Busy Gamer who wants their money’s worth. And the co-op isn’t polished enough (yet) to warrant a higher score.
Gritskrieg – End of Line