Game Review: Mass Effect 2
Tuesday, March 2nd, 2010First Glance:
Bioware’s sequel to one of my favorite games ever. ‘Nuff said.
The Short Story:
Bioware has, in my opinion, a hit and miss history with sequels. I was not fond of the sequel to Baldur’s Gate but I was completely taken with the “addons” for Neverwinter Nights. So it was with some trepidation, and no small amount of excitement, that I dove into Mass Effect 2. There’s another huge game to be told here with some of the best voices in the industry, graphics that far outshine its predecessor, and a substantial universe to explore… again.
The Score:
If you read my review of Mass Effect, you know I loved the game. The only problem was that it was not Busy Gamer friendly in the least. A single playthrough could be accomplished in roughly ten hours but you were robbing yourself of one of the best game experiences you could have. The same holds true for the sequel. With the changes to the exploration portion of the game, you could easily invest several hours a day to gathering resources and finishing side missions without ever touching on the main story. As such, I’m forced to give Mass Effect 2 our lowest rating, a 1.
Body of review:
To say that I was addicted to Mass Effect would be an understatement. I had five complete playthroughs and a ton of different classed Shepherds to my credit when I finally took the disc out of my 360. I invested over a hundred hours and it was the only game to date for which I actually wanted all of the achievements. I’m telling you this because my expectations for Mass Effect 2 were the highest I’ve ever had for a sequel. Some aspects of the game failed to meet my expectations, others exceeded them. I’m going to start with the bits that disappointed me…
First, there was an overhaul to the weapons system. While the first game’s method of having to skill up in each weapon individually could be frustrating at times, I became used to it and actually enjoyed the process as I proceeded. The bonuses for excelling in a weapon felt earned and I had to learn to compensate for my characters low skill in a particular weapon which I felt to take additional skill. Anyone low skilled in a sniper rifle will tell you it took timing and patience to take down a target when you first got started. However, the ability to use any weapon in the game that your class is able to use is somewhat refreshing.
Then there is the lack of “loot” in the game. Constantly on the lookout for better armor and weapons in the first game was something of a habit before too long into the story. My OCD lead me to try and get the same “skinned” armor for each member of my squad and I was constantly shuffling items to avoid having to convert items to Omni-gel. The ability to purchase new pieces for Shepherd and customizing the look of the armor is a nice touch but I miss decking out my team members in matching armor to look more like a squad.