YOUR SERVER DOWN? READ THE BUSYGAMER.COM ARCHIVES.
© 2007-2008 BusyGamer Inc | For more info email admin@busygamer.com | All rights reserved
MARCH 13, 2008
Google
 
03.12.08 More on Force Unleashed Tech
03.11.08 New Mass Effect content on Xbox Live
03.10.08 Britain makes camera that sees under clothes
CONTACT US! BUSYGAMER MYSPACE SPONSORS CAPTAINS BLOG INTERVIEWS GAME REVIEWS GAMER GEAR RECKON CREW RATING SYSTEM GAMER NEWS
Scott:  The changes came gradually, both in artwork and in writing, and as an artist, as a
cartoonist, your interests change, and you also get influenced by other artists you meet and
you want to do stuff like what they’re doing. It’s just a slow influx of new ideas and new
experiments, new formats, and it just grows very naturally over the years.

BG:  Have you ever had an idea for a comic and you sit down to start doing the dialogue, and
all of a sudden a little voice says “Well, Brent would never say that!”?  Have you ever had
anything like that happen?

Scott:  Yeah, all the time, and sometimes to facilitate the strip, I’ll kind of have the characters
speak out of character and I always get called on by the readers. They know it too, they know
the voices of all the characters. I had Skull use some moderately dirty words one time and it
did not go over well because Skull would never talk like that and they know that, and so that
happens a lot. But that’s the negative side of it. The positive side is that when you come into a
situation like having to introduce your girlfriend to your parents for the first time, I know my
characters now to the point where just knowing their voices, the situations kind of write
themselves. You just drop them into the situation and then think of how they would react. It’s
very helpful to have that
.
BG:  So your characters have kind of taken on a life of their own. I know that I’ve seen some of
the criticism that you’ve received for going kind of off track with a character. I know that it’s
difficult especially with a readership like you have that is vocal, that is prone to criticism if you
do something they don’t like. Have you ever felt pressured to do something with the comic, to
take it in a direction that you didn’t want to by your audience, or have you always stood firm on
where you’re going with it?

Scott:  On the really important stuff, I’ve never given in to the demands of the audience on that.
There’s a lot of little things that don’t affect the theme or the heart and spirit of the comic that
would be fun if the fans suggested I do it. It’s hard not to feel influenced, but if you’re going in
a certain direction and the audience is hoping you’ll go in a different direction, I think my
response is to be a little sad and hope they see my vision. I don’t think I’ve ever changed it to
fit what their expectations are. I think ultimately that would lead to failure.
[read more]
CHECK OUT SCOTT KURTZ'S PVP WEB COMIC AT WWW.PVPONLINE.COM