JANUARY 17, 2008
Monster Gamers need
love too
Thrilled by Cloverfield's giant
monster mayhem? Before you
flee the city, try saving (or
destroying) it with these
gargantuan video games.
By Ben Silverman/yahoo games
In the upcoming J.J. Abrams creature feature Cloverfield, something big, bad,
and angry is turning Manhattan into a concrete pancake. There's probably more
to it than that, but the moment we figured out it was a monster movie, we
stopped caring about the specifics and sent our intern off to reserve a spot in
line.(He's doing fine, thanks to our cozy Star Wars: Episode 1 pup tent.)

Big monsters don't just belong on the big screen, though. Some of the world's
most imposing beasts can be found in video games. Here are ten of the most
monstrous titles to ever smash a controller.

Rampage
Most gamers consider Midway's Rampage the prototypical giant monster video
game. First released as a coin-op back in 1986, its premise was simple:
demolish buildings, devour humans and sock other monsters in the nose as
you mindlessly destroy cities like any upstanding giant monster should. The
original version featured three monsters - George the gorilla, Lizzie the lizard
and Ralph the wolf - though later iterations would add even more characters.
The formula hasn't changed much in roughly twenty years, but it still deserves a
spot in any monster fan's collection.

Godzilla
The world famous, Tokyo-stomping thunder lizard has been responsible for
more power outages than fifty years worth of winter storms, not to mention
increasing the collective cardio of Japan by making its denizens sprint for the
hills every couple of months. His first game dates back to the Commodore 64
in 1983; with the release of Godzilla: Unleashed on the Wii, PS2 and DS this
year, that makes it a 25 year reign. Sometimes you play as him and sometimes
you play against him, but no matter how many times he gets shot, punched or
body slammed back into the ocean, the green machine keeps right on coming.

Shadow of the Colossus
Dark, artsy and unique, Shadow of the Colossus was all about locating
wondrous stone behemoths and wiping them out in an effort to save a dying
girl. Morally ambiguous and flat-out gorgeous, the game starred some of the
largest creatures ever seen in a video game, each of which you had to scale,
step by excruciating step, just to find its weak spot and poke at it with your trusty
sword. Sound simple? Did we mention the colossi were trying to squash you
the whole time? Exhilarating and under appreciated, it remains one of the best
games from the last generation

Monster Hunter
You have to admire this Capcom franchise for getting right to the point: there
are giant monsters running rampant all across the land, and it's your job to
make like Ted Nugent and take them down. The best way to do so, apparently,
is by ganging up on them with friends -- the Monster Hunter games are
renowned for their robust online modes. Though it has only enjoyed moderate
success in the U.S., it's one of the best-selling franchises in Japan, which
makes sense when you consider how many giant monsters routinely terrorize
their countryside.

Peter Jackson's King Kong
The film might not be big news anymore, but playing as the digital version of
the titular ape is still more fun than a barrel of you-know-whats. Swing from
treetop to treetop, clobber dinos and trample those puny humans in an effort to
keep your prized sacrificial Barbie doll from falling into the hands of those
pesky do-gooders. The epic V-Rex battles are worth the price of admission
alone, although we also recommend this if you own an Xbox 360 and need
some easy Achievement points.

War of the Monsters
This pretty PS2 homage to old-school monster movies came courtesy of
Incognito, the folks behind Twisted Metal Black and the PS3 hit Warhawk. Set in
the 1950's, it featured ten radioactive beasts culled from every corner of sci-fi
lore. Whether you chose to take down the opposition as a giant ape, overgrown
praying mantis, towering dinosaur or massive super robot, the idea was the
same: smash, smash, and smash some more. A small but vocal fanbase is
clamoring for a sequel. So are we.

SimCity
You've set up a smart city grid, a bastion of hope and industry, the greatest city
the world has ever known...only to watch it turn into a giant monster romper
room. Indeed, Will Wright's inspired city-planning game had its fair share of
disaster situations, but none were as memorable as the soul-crushing
moment a pixilated monster ruined your flawless interstate by trampling across
the map. Worst of all, there was really no way to avoid it other than tearing your
city apart before it had a chance to wreck it. Remember: save early, save often!

God of War
Technically, Kratos' epic journey from heaven to hell and back again isn't
focused on giant monsters so much as bloodthirsty, chain-whipping revenge.
But steeped in Greek mythology as it is, God of War features some of the
biggest and baddest beasts ever turned into ones and zeroes. Battles from the
first game include the massive Hydra and even more massive God of War,
Ares, while the sequel pits you against the long-limbed Kraken and the
impossibly huge Colossus of Rhodes. Who knows what enormous horrors lie
waiting in future installments?

King of the Monsters
Long before computer-generated monsters dominated the film industry,
athletic guys wearing cheesy rubber ape suits would parade around
miniaturized cityscapes, sacrificing their bodies to create the illusion that an
octopus the size of a skyscraper was stomping across Japan. It sounds stupid,
but it worked like a charm. The same goes for SNK's giant monster wrestling
game, which turned cities into virtual rings and its monstrous competitors into
oversized grapplers, complete with flying elbows, suplexes and submissions.
Initially appearing on the NeoGeo, it body slammed its way to the SNES and
Genesis before eventually being pinned into obscurity.

Primal Rage
In the mid-90's, you couldn't walk through an arcade without bumping into at
least a dozen 2D fighting games. Only one, however, had the moxie to feature a
cast of five brutal dinosaurs and two magical apes. From this ridiculously cool
premise sprung a mediocre brawler with outstanding graphics and a distinct
resemblance to the far more famous Mortal Kombat. While that game would go
on to become a legend, Primal Rage would go the way of the dinos and die out
in a matter of minutes.
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JANUARY 18, 2008
30 computers online
jammed in one room?
Now that's a party!

China flags crackdown on  
"net bar" gaming.
BEIJING (Reuters) - China said it would issue new rules cracking down on
"undesirable" elements of online games amid fears of growing Internet
addiction as the number of players soars, state media reported on Thursday.

The number of online game players in China rose 23 percent to 40.17 million
last year, Xinhua news agency said this week, citing an industry survey.
Regular subscribers, accounting for over half the players, soared 30 percent.

The demand propelled online games sales to top 10.57 billion yuan ($1.46
billion) in 2007, up 61.5 percent, the agency said.

The industry's growth comes amid media reports of soaring rates of online
addiction, and officials blaming Internet obsessions for the majority of juvenile
crime.

"Although China's online gaming industry had been hot in recent years, online
games are regarded by many as a sort of spiritual opium and the whole
industry is marginalized by mainstream society," Thursday's China Daily
quoted Kou Xiaowei, a senior official with the General Administration of Press
and Publication, as saying.

"If we don't make adjustments, the industry will suffer sooner or later," Kou said.

China has banned children from Internet cafes and last year ordered their
owners to enforce time restrictions in the wake of several cases involving
obsessive players dying of fatigue after marathon game sessions.

But attempts to regulate the booming industry have been undermined by a lack
of a proper rating system in China and easy access to pirated games online
and on street corners.

Internet cafes, known as "net bars" in Chinese, are often crowded rooms, filled
with rows of computers and the bleeps of online games. They are especially
popular in winter, Xinhua noted, when most of south China is damp, rainy and
chilly.

In a sweep designed to "clean up young people's online environment," police in
the southern Chinese border city of Shenzhen uncovered 563 illegal Internet
cafes, Xinhua said. The crackdown netted 1,407 computers, while 7 people
were arrested and nearly 5,000 Internet accounts closed.

Shenzhen police in one case discovered 30 computers crammed into a
40-square meter room.

Other unregistered establishments were tucked in the upper floors of
otherwise empty buildings. "This shows the difficulties the law enforcers face,"
Xinhua noted.
JANUARY 21, 2008
CLOVERFIELD
Busy Gamer's weekend
movie sneak peek.
By Crutchboy
Ok, I was actually able to get out of
the house today, and with great
expectations I headed on down to
my local movie theatre to check out
the hype on this thing that is all the
rave this weekend, yes the all box
smashing Cloverfield.
Although I knew this from the start, I totally forgot to take some Dramamine
before sitting down in my seat with my bucket of junk food and 88oz Pibb. This
flick is pretty much entirely shot via hand cam, or that's the idea anyhow. I'm
talking shaky, blurry, hold the damn camera still please so I can focus cause if
you don't I just may hurl my popcorn and almonds before things even get going.
This was a real distraction for me, I found myself actually closing my eyes at
times to relieve some of the strain on trying to watch the details going on.
Granted I understand that this was an integral element of the film, like 'spooky'
this could of happened and we found this film in the dirt, but I'd have to say it
was quite the turn off. Combine that with the slow start of character
development, and I felt like Cloverfield was bombing hard and fast.

Now, some of the good stuff: Terror. Panic, Suspense, and uh, Chaos? Yeah,
it's got it. And it hits pretty darn swift after all the role introductions, of which I
thought were entirely unnecessary filler. Buildings dropping, people screaming
and running in a very 911-esque manner kept the intensity going, while trying to
get a glimpse of the monster from the deep wreaking havoc along the streets of
Manhattan made good contributions to this being a nice horror piece.

The monster, when finally revealed, and done pretty well I do have to say with
some well timed flashes here and there, was not quite what I expected. I was
thinking "War of the Worlds-ish" and when the curtain goes up you get
something very reptilian, but yeah, I guess this was a Godzilla type movie,
wasn't it? Oh yeah. He or it, also spews forth some critters from somewhere
that look like face huggers (aliens) that evidently pass on some parasite that
hoses you after you get bit.

Effects, great. Plot, eh no biggie, but what do you expect? I'm big, and I smash
things and oh, looky, lots of little people to feel the wrath of my tail swipe. And
let’s not forget the $12.50 headache I got from the spaz-o-camera. It could of
been better but all in all, it is what it is; Designed to seem real and visually they
kicked ass at delivering it.

But honestly it's not one I'll later shelve with my personal movie collection. Sorry
scary rancor look alike, you were way over hyped for my taste. /bite.
JANUARY 22, 2008
Game player, real life
saver

Player of America's Army
used in-games techniques in
a rescue situation.
By Ben Silverman / Yahoo Games
Think playing video games is little more than a great way to waste time? Then
you haven't met Paxton Galvanek. Last November, the twenty-eight year-old
helped rescue two victims from an overturned SUV on the shoulder of a North
Carolina interstate. As the first one on the scene, Galvanek safely removed both
individuals from the smoking vehicle and properly assessed and treated their
wounds, which included bruises, scrapes, head trauma and the loss of two
fingers.

His medical background? None - other than what he's learned playing as a
medic in the computer game America's Army.

The first-person shooter is developed and distributed by the U.S. Army. Though
part of its mission is to promote its military namesake, America's Army is a
fully-featured game that takes players through a virtual representation of
real-life soldiering, from basic training to the field of battle. To play as a medic
class, players must sit through extensive medical training tutorials based on
real-life classes.

Lucky for the two survivors that Paxton Galvanek didn't zone out during the
training, as the gamer credits this experience with teaching him how to handle
himself in an emergency situation.

"In the case of this accident, I evaluated the situation and placed priority on the
driver of the car who had missing fingers," he said. "I then recalled that in
section two of the medic training, I learned about controlled bleeding. I noticed
that the wounded man had severe bleeding that he could not control. I used a
towel as a dressing and asked the man to hold the towel on his wound and to
raise his hand above his head to lessen the blood flow which allowed me to
evaluate his other injuries which included a cut on his head."

By the time help arrived in the form of -- ironically enough -- an Army soldier, the
individuals were in stable condition and awaiting the paramedics.

Galvanek's decisions were lauded by game project director Colonel Casey
Wardynski. "Because of the training he received in America's Army's virtual
classroom, Mr. Galvanek had mastered the basics of first aid and had the
confidence to take appropriate action when others might do nothing. He took
the initiative to assess the situation, prioritize actions and apply the correct
procedures... Paxton is a true hero."

According to the developers of America's Army, this is the second time one of
their users has reportedly applied techniques learned in the game to real-life
emergency situations. You can find more information about the game at
www.americasarmy.com.
JANUARY 24, 2008
Warning: Harmful video
games, use only as directed?

Brazil bans popular video games
RIO DE JANEIRO (AFP) - Brazil this week
imposed a ban on popular role-playing
computer games "Counter-Strike" and
"EverQuest," claiming they incited violence
and were "harmful to consumers' health."
The federal prohibition on the sale of the games was being applied across the
country, the official consumer protection agency in the central state of Goias
said on its website Thursday.

Both games allow players, typically teenage boys, to connect online to fantasy
worlds where they interact with other players, form groups and carry out joint
missions usually involving combat.

"Counter-Strike," a first-person-view shoot-'em-upper based on the motor
powering the popular "Half-Life" game, requires participants to choose a role
as either a masked terrorist or an anti-terrorist officer before going forth with an
ever-sophisticated array of weapons.

An adapted version in Brazil permitted players to take on the perspective of
either a police officer or a narcotrafficker in Rio de Janeiro's infamously
crime-ridden slums.

"EverQuest" is a swords-and-spells game in the mold of "Lord of the Rings" in
which human or elvish or other imaginary characters go on joint adventures to
gain treasure and increase their avatar's abilities.

Both began in 1999 and have since developed huge worldwide followings.

Some psychologists have described them as addictive as drugs. A few players
have turned professional, earning money from powerful characters they sell, or
from the auction of hard-to-win virtual items.

The ban was ordered in October 2007 by a Brazilian federal court, but was not
immediately implemented.

The judge, Carlos Alberto Simoes, ruled that the games encouraged "the
subversion of public order, were an attack against the democratic state and the
law and against public security."
JANUARY 25, 2008
GTA stock gets a jump
on the gun.

IV release date 4.29.08
SAN FRANCISCO (Reuters) - Take-Two Interactive Software Inc (TTWO.O: Quote,
Profile, Research) said on Thursday it will release the highly anticipated "Grand
Theft Auto IV" video game on April 29, sending its shares up about 11 percent.

The announcement lays to rest lingering concerns over Take-Two's most
valuable property, which was delayed from its original release date last fall.

The title is the latest installment of the "GTA" franchise, one of the most popular
video game series of all time and one that has stirred controversy for casting
players as thugs who steal cars, run drugs and murder rivals.

"GTA IV," widely expected to be the top-selling title of 2008, will be released for
Microsoft Corp's (MSFT.O: Quote, Profile, Research) Xbox 360 and Sony Corp's
(6758.T: Quote, Profile, Research) PlayStation 3 home gaming consoles,
Take-Two said.

Take-Two shares were up $1.57, or 10.9 percent, to $16.03 in mid-morning
Nasdaq trade. The stock has fallen 11.6 percent over the past year but has
risen 30 percent since hitting a year low of $12.25 when it delayed "GTA IV" in
August.
busygamer is fun 4 U busy gamer is fun 4 U subliminal message here
"CHOP CHOP"

'Manhunt 2':
Re-Banned In U.K.
metro.co.uk
Moves to allow a 'dark and violent' adult video computer game to go on sale in
the UK were blocked by a High Court judge who ordered that the matter be
reconsidered.

The British Board of Film Censors (BBFC) refused to give Manhunt 2 a
classification in case it fell into the hands of children.

Last month the Video Appeals Committee (VAC) lifted the ban when it allowed
an appeal by US publishers, Rockstar Games Inc.

In a 4-3 majority decision, VAC ruled the videogame was 'unlikely' to cause
harm to adults or children and gave it an 18 certificate.

But today (Thursday) a High Court judge in London ruled that VAC's decision
was fatally flawed by 'a clear error of law' when it came to the test for assessing
the question of harm.

Mr Justice Mitting said the committee must reconsider its decision in the light of
his judgment.

During today's hearing, BBFC expressed concern that the VAC decision could
have serious implications for its watchdog role 'not only in relation to video
games, but generally'.