Game Review: Halo Reach

Halo: Reach grabs a Busy Gamer 4

First Glance:
The prequel to the epic Halo Trilogy and what is said to be Bungie’s “final” Halo game.

Short Story:
You play as Noble 6, the newest member of Noble Team. This team of Spartans, physically and genetically altered super soldiers armed with high tech armor and weapons, is the last defense against the Covenant, a combination of different alien races who believe that it is their divine right to destroy the human race. Noble Team’s mission is to repel an invasion of the planet Reach, the last human compound before Earth. You and your team must prevent Reach from falling to the Covenant in order to keep the location of Earth a secret. If you are a fan of the Halo series, you know how this story ends.

The Score:
*Disclaimer!  The score I give Halo: Reach does not reflect how I really feel about this game.*  This was easily the most anticipated game release of this year. With stunning cinematics, wonderful voice acting, and not to mention the incredible and epic story of the campaign, I would be shocked if this game does not receive game of the year. With that said, the campaign can take a while to complete especially if you are trying to get the Legendary Campaign achievements. Then, once you are done with the campaign, you can spend the rest of your day playing the awesome online multi-player. For the sole reason that you can spend countless hours playing online, for the Busy Gamer, Halo: Reach is going to get the score of a 4.

Body of the Review:
This was easily the best game I’ve played this year. Bungie really went all out with what they call their last Halo installment. As I mentioned before, the story was incredible. As you start off as a full team, and slowly, one by one, the team of six eventually comes down to one, you realize that the mission you started will not be a successful one. For those of you familiar with the Halo universe, you know that Reach falls to the Covenant, but Bungie makes sure that everyone knows that Reach did not fall without a fight.

There were a number of exciting additions made to Reach. Along with new weapons, my personal favorite being the DMR which is a single fire version of the Battle Rifle from Halo 2 and Halo 3, there were also the addition of the armor load outs. The load outs were my favorite addition to this game. There are a variety of armor load outs available in Reach, including: Sprint, Armor Lock, Invisibility, Hologram, a Deployable Bubble Shield, and let us not forget, a Jet Pack. I am a huge fan of Red vs. Blue, an online series made using the Halo game engine. Now, in the Red vs. Blue storyline, there is a special division of soldiers called “Freelancers.”  Each Freelancer’s armor is equipped with a special ability. Sound familiar?  Being a Red vs. Blue fan, I was really excited to see something like this be apart of the game. My favorite load out would have to be the Sprint load out. It’s the simplest one of the bunch, but it works best for me in Matchmaking.

"Get some, little creepy dino looking thing!"

Halo: Combat Evolved was such a breakthrough game because it was the first game to initialize the melee attack in a First Person Shooter. Halo 2 and 3 took it one step further with instant kills when you melee an opponent from behind. Now, when you do this in a multiplayer match, you would get a badge for an assassination. Halo: Reach took the assassination one step further by actually giving you the visual satisfaction of seeing your character brutally assassinate your opponent. This usually involves the breaking of the neck or a brutal stabbing of the head or chest of your opponent. I love those!
Along with the additions of the gameplay, your ability to customize your Spartan are incredible. There are so many different armor types this time around that the possibilities are endless for how your Spartan looks.

The multiplayer has gone through a huge revamp as well. You can now change your settings to where if you like to play with people who like to talk while playing, or players who are there to have fun, you can set it to where those will be the only players you will be matched with. There are also some new multiplayer games with Reach. These include Head Hunters, Elite Slayer, Invasion, and now SWAT and Living Dead have their own multiplayer playlist. Personally, I am not a fan of any of these new games except for SWAT, but that’s been in the mix since Halo 3. Elite Slayer is probably my least favorite of the new multiplayer games. It was not very fun to play.

Right now, Reach doesn’t have too many maps to choose from and the majority of them are all remakes of maps from previous Halo games, my favorite currently being Countdown.

"Your tactics are transparent!"

One of the best changes would be the changes made in the Forge. Not only did Bungie manage to change things by giving the players the ability to make their own movies using Theater mode and giving players the ability to create their own maps as well in Halo 3. Now in Reach, players have endless possibilities in the Forge. You can now mesh objects together and rotate objects to the angle you desire. And to build your creations, Bungie has given us Forge World. Forge World is like nothing I’ve ever seen before. It’s one huge map that holds at least six different maps inside of it. Most notably, this map has brought back possibly Halo’s most famous map: Blood Gulch. Once again, as a Red vs. Blue fan, I was excited to see Blood Gulch again as it was where the first five seasons of the show took place.

Final Thoughts:
Reach is as close to the perfect FPS as you can get. It has the story, the look, and the gameplay that many will love. I only hope that this will not be Bungie’s last hurrah in the Halo Universe.

Until next time Busy Gamers, Happy gaming!

M-Dawg out.

Posted By BG Crew

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