Posts Tagged ‘PC Games’

Starcraft II makes contact July 27

Tuesday, May 4th, 2010

Starcraft II - in stores July 27

(Gamespot) – Many-a-PC gamers’ summer plans were ruined this afternoon, when Blizzard Entertainment announced the long-awaited launch date for its real-time strategy game, Starcraft II: Wings of Liberty. The first installment in the three-part sequel will launch worldwide, China excepted, on July 27 for the PC and Mac and will retail for $60 in the US. The game will also be available in a deluxe $100 Collector’s Edition that will include a 176-page art book and a flash drive preloaded with the original Starcraft and its Brood War expansion.

Starcraft II: Wings of Liberty will focus on the human Terran campaign with a 29-mission single-player campaign. However, the multiplayer component will also let gamers wage interstellar real-time strategy warfare as the hivelike Zerg and technologically advanced Protoss factions. Eager gamers who preorder the RTS via GameStop will be able to join the ongoing Starcraft II beta. (Orders cannot be canceled once GameStop sends out the beta key.)

Starcraft II is the first new stand-alone game from Blizzard Entertainment since 2004′s World of Warcraft, which has dominated the subscription-based massively multiplayer online role-playing market. Wall Street analysts are bullish on the RTS’s potential sales, with Pacific Crest Securities’ Evan Wilson predicting the game will sell over 6 million copies. Wedbush’s Michael Pachter believes that combined with the launch of the latest WOW expansion, Cataclysm, Blizzard could see game sales of 12 million units this year.

Game Review: Trine

Tuesday, November 17th, 2009
Trine: Busygamer Rating 5 of 5

Trine: Busygamer Rating 5 of 5

First Glance:
Platform your way through a pretty, 2D classic fantasy world, solving puzzles and alternating between three characters at will as you go. Find shiny green experience vials, fight undead, and conjure objects.

The Short Story:
The Trine is a mysterious artifact that has bound together the souls of three characters- a wizard, a thief, and a knight. The game follows the three on their quest to be free of the Trine and each other. Each character has unique abilities, and you can switch between them anytime you want. Puzzles that can be solved multiple ways make the game more creative, and the system of checkpoints and levels means that their isn’t a lot of redundant playing when you die, and its easy to play in short sessions. Gameplay is reminiscent of Tomb Raider at times, especially when playing as the thief, and sometimes echoes Prince of Persia, but with a fantasy flavoring to the world.

The Score:
The game play is fun, and since there isn’t a single “right way” to solve each puzzle, the game doesn’t get repetitive as puzzles sometimes can. It’s easy on the eyes, and the music and sound is also pleasant. The game is split into levels, and within each level are several checkpoints, which resurrect any dead characters and are the restart points in case you get your entire party killed. This keeps boring repeat play to a minimum – you don’t have to replay through a lot when you die, and what you do repeat, you don’t have to play exactly the same. The game is saved every time you complete a level, so you can easily play one level at a time if you wish. You can easily put it down for a week and pick it right back up – the nature of the game allows you to continue to enjoy it even if you do totally forget about one of your abilities. Trine scores a 5 on the Busy Gamer scale because it is certainly possible to enjoy and progress through at less than an hour spent each day. However, it is certainly enjoyable enough to play in longer sessions as well.

Trine Review by Rika Stead of the BG Crew

Trine Review by Rika Stead - Photo Jim Brown

Body of Review:
Progressing through Trine is dependent on the use of the three unique characters. You can switch between the three at will, and the feel of the game will depend on how you use these characters.

The wizard can conjure items such as boxes and planks- which follow the laws of gravity thanks to the life-like physics of the game. He can also magically move those objects around. He has no combat abilities, but in a pinch he can levitate an object and drop it on enemies.

The thief has a bow for combat and a grappling hook for climbing. She eventually gains abilities such as shooting multiple arrows and fire arrow, which can be sued both in combat and to light torches in certain levels. Her arrows can be aimed in any direction and fall when they reach the limits of their momentum.

The knight’s contribution is pretty much limited to combat. He can hack at enemies, throw items about, and block with his shield. His block is also occasionally useful for getting past swinging spike balls. He also contributes the occasional not-so-bright remark.

You navigate through the game using any combination of the character abilities you can think up. Many of the puzzles can be solved different ways, and you have the choice between overcoming a certain obstacle solely with a single player, or having them work together. For example, you can have the wizard conjure boxes and impale them on the spikes lining the walls of a chamber and then switch to the thief, who will climb up the boxes until she can reach a platform with her grappling hook and leap free.

One of the best features of Trine is the use of physics. Everything in the game will behave very much like a real object as it is moved around, hit, or thrown through the air. Also, any object you can interact with can be interacted with in any way. So instead of having a platform that drops when weight is put on it, or spikes that cause damage, you have a moving platform that can be propped up by the wizard’s conjured box and then have a plank rested on top of it and spikes that you can impale crates on and then safely climb on. But be careful- if you climb on your tower of plank on platform on box and you step off center, it may unbalance and topple the whole thing.

Trine for PC by Southpeak Interactive

Trine for PC by Southpeak Interactive

There is no “linear frustration” with Trine- that irritating feeling when you know you need the key to open the gate, but you just can’t find the key. If the obvious plan doesn’t work for some reason, like if the character best suited to the puzzle is dead, you just find a different solution.

Experience is gained by finding green vials that are sometimes easily accessible freebies, and sometimes totally hidden from view. Some enemies also release experience upon death. Health and energy vials are also placed through out, although I found the energy vials to be more or less useless, as my characters were very rarely out of energy.

The characters improve through a skill point system as well as through abilities that can be found in chests. The skill point system is a bit lack luster, there really aren’t too many earth shattering decisions to make, its’ more of a system for doling out advancements at a restrained pace. The so-so skill system really affects the game so little though that it seems almost a waste of resources to have put it in. Finding the prizes in the chests is much more captivating than assigning skill points with few choices.

The strength of Trine is that its just easy to enjoy. Its a fun game, and it doesn’t put too many pains in the butt in the way of your enjoying it. It really has no nagging annoyances. The game play is entertaining and neither too easy or too hard, the graphics are pretty, and its not exactly like anything else you’ve played. Its a good game to get some gaming in in between work, obligations, and taking care of the kids if you’re the sort of gamer who likes to play but doesn’t have much time, but its also a good game to play to break up the seriousness of long MMO sessions and competitive gaming if you’re that kind of gamer as well.

Xbox Live Arcade debuts with episodic Wallace & Gromit series

Thursday, February 5th, 2009

Wallace & Grommit yip into Xbox Live Arcade

Wallace & Grommit yips into Xbox Live Arcade


Wallace & Gromit’s Grand Adventures brings all-new stories, characters, and contraptions to Xbox LIVE® Arcade and PC this spring

Interactive entertainment pioneer Telltale, Inc. today announced that their highly-anticipated episodic series, Wallace & Gromit’s Grand Adventures, will lead the company’s expansion to Xbox LIVE Arcade this spring. Wallace & Gromit’s Grand Adventures will also be available for PC.

Wallace & Gromit’s Grand Adventures will deliver all of the humor and charm of the duo’s popular animated films, with a monthly series of brand new interactive stories in Telltale’s unique episodic format. Alternating between the roles of quirky inventor Wallace and his faithful canine companion Gromit, players embark on their own style of entrepreneurial business ventures, tinker with creative contraptions, and interact with an ever-expanding cast of fun and endearing characters in each episode.

“Our episodic series focus on story, character, humor, and cinematic presentation—very much like a television or film production. This all makes for a great living room experience through the gaming console,” says Telltale CEO Dan Connors . “We’re looking forward to expanding our catalog onto Xbox LIVE Arcade.”

The series’ launch follows the record-setting Christmas Day premiere of Aardman’s new Wallace & Gromit short film, “A Matter of Loaf and Death,” the most watched TV program in the United Kingdom on Christmas Day with 14.3 million viewers. The film also recently won an Annie Award for Best Animated Short and secured a BAFTA Award nomination in the same category.

Showcasing visuals modeled closely after franchise originator Aardman Animations’ clay creations, Wallace & Gromit’s Grand Adventures is Telltale’s most cinematic series to date, immersing fans in the stories and interactions with the colorful personalities of West Wallaby Street . The game also features a new direct control scheme for gamepads, designed specifically for Xbox.

Telltale has become the industry leader in regularly delivered episodic games, with the release of two award-winning Sam & Max series and most recently, Strong Bad’s Cool Game for Attractive People. The Strong Bad series became the first monthly episodic set for a connected console, with the finale episode releasing in December on WiiWare and PC. Telltale plans to announce additional titles for Xbox Live Arcade in the coming months.

For more details about Telltale’s games and Wallace & Gromit’s Grand Adventures, please visit www.telltalegames.com.

U.S. ARMY ANNOUNCES ‘AMERICA’S ARMY 3′

Wednesday, January 21st, 2009

Americas Army 3
Official Press Release
(Silver Spring, MD) – Six years after the U.S. Army revolutionized military action games with the launch of the free PC game America’s Army, the U.S. Army today announced the upcoming release of America’s Army 3 (AA3). America’s Army 3 is the only free action game that delivers an authentic and entertaining Army experience by reflecting the training, technology, actions and career advancement of a Soldier within a unique exciting game experience. AA3, which will be rated T for Teen by the Entertainment Software Rating Board (ESRB), will be released in 2009. As with previous versions of America’s Army, AA3 will be constantly updated to include new features and missions and to highlight new technologies being incorporated in today’s Army.

Using the state-of-the-art Unreal Engine 3, America’s Army game developers brought the most popular trademark gameplay features from the previous versions to AA3. Highlights include authentic weapons and technologies, realistic training and exciting gameplay missions. AA3 provides players new insights into the Army and Soldiering while making the game easier to play, easier to install and easier to download.

“In AA3 we’ve taken all of the best features in AA2, incorporated feedback from the AA community and added the latest technology to develop a high-tech game that can be customized by the player to create a much more detailed interactive experience,” said Michael Bode, executive producer of the America’s Army game. “One of our key design philosophies is to make the game easily accessible to a new player, while at the same time keeping a deeper layer of complexity for the more advanced players to discover and take advantage of.”

AA3 highlights different aspects of the Army from Army Values and the Warrior Ethos to Army career opportunities and lifestyles both on and off duty. Through their in-game characters, AA3 players will be able to experience the way Soldiers train, live, and advance in the Army. AA3 players will also experience different types of technologies and equipment used by the Army’s high-tech Soldier. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force on force operations. In the game, as in the Army, accomplishing missions requires teamwork and adherence to the seven Army Core Values. In the game, a player’s actions and demonstrated Army values will have consequences that are integral to success in gameplay and will affect a player’s career progression.
(more…)

20 years ago, there was Zork and the C64

Thursday, January 15th, 2009
Zork to return as Web-based casual MMO

Zork to return as Web-based casual MMO

(MacWorld.com) – Ready to be eaten by a Grue? Jolt Online Gaming on Wednesdy announced Legends of Zork, a Web browser-based game based on the Infocom text adventure game classic.

Zork was one of the first works of “interactive fiction,” a text-based adventure game that originally saw the light of day on a DEC PDP-10 minicomputer and was later adapted for Apple II’s, Commodore 64’s and other early personal computers. A descendant of the original “Colossal Cave” adventure game, Zork spawned multiple sequels and helped launch Infocom, a company that cornered the interactive fiction market for personal computers of its day.

Now Zork has been recreated as Legends of Zork, a casual massively multiplayer online (MMO) game playable in any modern Internet browser, including Mobile Safari on the iPhone.

“The Great Underground Empire has recently fallen and the land is in disarray. The Royal Treasury has been sacked. The stock market has collapsed, leading even mighty FrobozzCo International to fire employees from throughout its subsidiaries. A craze of treasure-hunting has swept through the remnants of the Great Underground Empire. The New Zork Times reports that trolls, kobolds and other dangerous creatures are venturing far from their lairs. Adventurers and monsters are increasingly coming into conflict over areas rich with loot. It’s a dangerous time to be a newly-unemployed traveling salesman, but it’s also a great time to try a bit of adventuring,” write the developers.

Legends of Zork will provide a persistent online world, where players take up the role of a recently laid-off salesman and part-time loot-gatherer who has decided to explore the Great Underground Empire.










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